Thanks for the 1,474 downloads guys!
When i kill the Ender Dragon a new one spawns but flies through the portal that the dead Ender Dragon spawned and destroys spawn, Please help!
Really needs a config, otherwise it is useless on modded servers that need to rest the end on a schedule so end only resources can be gathered. Otherwise, nice improvement.
If you want to help us program our plugins you would have to signup to be a dev on our community.
We got a new programmer that seems to be a lot better then our last and will hopefully update this plugin. Right now I have him focusing on our APOC Payday plugin (in my signature) which i think is quite unique, i couldnt find any plugin like it on dev.bukkit. Well that is do everything ours does, is up to date, backwards compatible, lightweight, and highly configurable.
I have not tested it due to our programmer on this project vanishing, you can check DoomReapers last login, it was Oct 18th, 2013. We have had no contact with him from his real life cell phone to email. We have no idea what happend to him.
But like i explained to razor we have a new programmer and this plugin may be brought back to life once APOC Payday is completed.
WIll this work with spigot 1.7.5?
Could you share the code? Make it open-source? Throw it on github or something.
Then I would be happy to take a look.
Since I haven't been able to find a decent replacement for this mod.
Replied to your post.
Development on this plugin has been halted until we can find another programmer, sorry!
Should mention we are running spigot 1.7.2
I am having an issue with this plugin. It was working fine in 1.6.4, but now when the end resets, players are not tp'd to spawn or any where, it just *KNOCKS* them under it and they start falling into the void. since I have /home /spawn /warp and /tp's blocked in the end, they cant get out.
There is no errors in console at all.
@Zilacon The dual dragons are a known problem from my plugin (which yours is based upon, so you copied that bug, too. :P). I think I know what's causing it and why it happens for some but not for others. But that needs more testing and if the problem is really what I think it is it also needs time to figure out a good (performance wise) fix for it.
Other than that: Please read and reply to this ASAP: http://dev.bukkit.org/bukkit-plugins/endreset/?comment=235
Seems to be the one of the best end reset around here, but there's no Config option, good job anyway!
Our plugins are tested on Bukkit / Spigot / MCPC+ server for 1.7.2, 1.6.4, 1.6.2, 1.5.2, 1.4.7, 1.3.2, and 1.2.5.
This plugin works on all of our servers this very minute even on our Tekkit Classic which is 1.2.5 so it must be something on your end.
As for the 2 dragons that is not supposed to happen, did one of your admins spawn in another dragon perhaps? As far as our servers go using this exact plugin version only 1 dragon spawns when it is reset.
There is no "reset command". To manually reset the plugin you have to reset the end itself, all this plugin does is reset the seed of the world and respawn the dragon and enderman. So if you shutdown the server and delete your world_the_end folder your server will generate a new seed and the plugin will work as intended.
I haven't had any luck at all, tried on two different test servers and I just get the same results even without other plugins, I guess it must be because I'm not using MCPC+.
So what do you do if you have two dragons after a reset?
I think it would be nice to have an admin command to manually reset the end.
Do my users have to face two dragons?
Thanks. Also posting to APOC forums.
We are running this exact plugin on our very own tekkit classic server mc.apocgaming.org:2096 with no problems.
Are you sure it is not a conflict with another plugin or something wrong with your server?
Our server is using MCPC+.
I can't get this working with Tekkit Classic, the exit portal stays each time and the obsidian pillars don't look right after the first reset and get worse each time, even on my test server with all other plugins disabled, any chance of a Tekkit Classic compatible version?
By setting a delay it will already have the spawn effect. Since it will delay for the set amount of time then send everyone to spawn when it resets.
This will probably take a while though because APOC does not have many programmers, and i am busy maintaining our website, forums, teamspeak, and our 7 minecraft servers.
I am fully behind the following features Zilacon:
And a different one:
If they don't leave and the reset happens, they are kicked to spawn.
I can see if we can make a config to add the following:
This will take some work/time but since so many people have been requesting it I will see what we can do.
Overriding /spawn or having a countdown would be nice. There are other reasons for having the teleporting delay such as preventing people from /spawn to cheat death whenever they dig straight down for diamonds and fall into lava :P I have all teleporting disabled in the End on my server to bring back part of the challenge and risk of the End.
Oh and sorry for not replying back to you earlier this month...I was curious about a customizable timer after the dragon is killed because my server is a Feed the Beast server so there are more collectable items in the End. It's nice to be able to get those things in peace after the dragon is killed. Another reason for this timer could be to make the End reset once every 3 days or a week to make dragon eggs more rare of a trophy maybe. I understand all of this is beyond the scope of what you had in mind for your simple and lightweight plugin though.
Which brings me to my next suggestion, maybe make 2 versions of your plugin. A lightweight, configure-less option that's ready to go out of the box and also one that has a config file for more options. Not sure how much work that would involve or if you even want to go down that route. Either way, love the work you did :)