File Details
Xiao Reimagined Shader v3.1.0.mcpack
- R
- Apr 28, 2026
- 14.14 MB
- 10.4K
- 26.10+11
File Name
Xiao Reimagined v3.1.0.mcpack
Supported Versions
- 26.10
- 26.3
- 26.0.02
- 26.0
- 1.21.132
- 1.21.131
- 1.21.130
- 1.21.124
- 1.21.123
- 1.21.122
- 1.21.121
- 1.21.120
Xiao Reimagined Shader — Reborn
v3.1.0
Added
- Colored block lighting — 110 light sources now emit their authentic colors: redstone red, soul cyan, copper-torch lime, amethyst violet, oxidized copper bulb green, all 16 candle dyes, the sculk family, and more. Requires Bedrock with the Colored Lighting video setting enabled.
Improved
- Improved sky —
sky_zenith_colorlifted at the six sunrise and sunset keyframes, with paired adjustments torayleigh_strengthandhorizon_blend_stops. The anti-sun side of the sky now reads cleanly on lower-brightness displays. Daytime and deep-night skies are unchanged. - Volumetric sun rays — global ray intensity raised from
1.25to2.0, scatter strength from0.38to0.6, and color shifted slightly warmer for tighter cohesion with the golden-hour palette. - Default fog god rays —
henyey_greenstein_graised from0.30to0.55for stronger forward scattering when looking toward the sun.
Tuned
- Biome fog consistency — 13 biome fogs (birch, cherry, savanna, desert, mesa, taiga, ice, mushroom, swamp, and all four ocean variants) brought up to match the strong-ray profile of plains, roofed forest, and jungle. Crepuscular rays now read uniformly across the overworld at sunrise and sunset.

