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Xiao Reimagined Shader - Reborn

Xiao Reimagined delivers stunning atmospheric lighting with purple-hued skies, golden hour sunsets, deep blue nights, and immersive volumetric fog for Vibrant Visuals mode.

File Details

Xiao Reimagined Shader v3.1.0.mcpack

  • R
  • Apr 28, 2026
  • 14.14 MB
  • 10.4K
  • 26.10+11

File Name

Xiao Reimagined v3.1.0.mcpack

Supported Versions

  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120

Xiao Reimagined Shader — Reborn

v3.1.0

Added

  • Colored block lighting — 110 light sources now emit their authentic colors: redstone red, soul cyan, copper-torch lime, amethyst violet, oxidized copper bulb green, all 16 candle dyes, the sculk family, and more. Requires Bedrock with the Colored Lighting video setting enabled.

Improved

  • Improved skysky_zenith_color lifted at the six sunrise and sunset keyframes, with paired adjustments to rayleigh_strength and horizon_blend_stops. The anti-sun side of the sky now reads cleanly on lower-brightness displays. Daytime and deep-night skies are unchanged.
  • Volumetric sun rays — global ray intensity raised from 1.25 to 2.0, scatter strength from 0.38 to 0.6, and color shifted slightly warmer for tighter cohesion with the golden-hour palette.
  • Default fog god rayshenyey_greenstein_g raised from 0.30 to 0.55 for stronger forward scattering when looking toward the sun.

Tuned

  • Biome fog consistency — 13 biome fogs (birch, cherry, savanna, desert, mesa, taiga, ice, mushroom, swamp, and all four ocean variants) brought up to match the strong-ray profile of plains, roofed forest, and jungle. Crepuscular rays now read uniformly across the overworld at sunrise and sunset.