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Vision Shaders

It is a pack icon for a Vision Shader in Minecraft Bedrock Edition, featuring enhanced graphics, lighting, and textures with a vibrant, colorful sky and a dramatic sunset.

File Details

vision_shaders.mcpack

  • R
  • Jun 11, 2025
  • 626.13 KB
  • 1.0K
  • 1.21.82+8

File Name

vision_shaders.mcpack

Supported Versions

  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60

We are thrilled to present the ongoing evolution of the Vision Shader, designed to transform your Minecraft Bedrock experience into a breathtaking visual masterpiece. This changelog details the journey of improvements, refinements, and new features that make Vision Shader the ultimate choice for immersive gameplay.

Vision Shader v1.0.2 - "Atmospheric Depth & Performance Polish"

This update focuses on deepening the visual fidelity of distant scenes and further optimizing performance across a wider range of devices, ensuring an even smoother and more immersive experience.

  • Atmospheric Scattering Refinements:

    • Improved Fog Implementation: Reworked fog system for more natural transitions and depth perception, especially in expansive landscapes and at varying altitudes.

    • Dynamic Haze: Introduced subtle dynamic haze effects that respond to lighting conditions, enhancing the sense of atmosphere and distance.

  • Performance Optimizations:

    • Shader Code Refactoring: Significant internal code cleanup and optimization to reduce GPU overhead.

    • Reduced Overdraw: Minimized unnecessary rendering passes, particularly for transparent elements, leading to noticeable FPS gains in dense areas.

    • Adaptive Quality Scaling: Enhanced the shader's internal scaling mechanisms, allowing for better performance on lower-end devices without drastic visual degradation.

  • Water Animation Tweaks:

    • Subtle improvements to water flow and wave animations, making bodies of water appear more dynamic and natural.

  • Bug Fixes:

    • Addressed a rare visual glitch occurring with certain particle effects under specific lighting conditions.

    • Fixed minor inconsistencies in block rendering for specific custom blocks.

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