Vanilla-RTX-1.26.34.mcpack
What's new
View all changes since last release on github: Vanilla-RTX/compare/release-2026-09-05…release-2026-10-10
Summary:
- Added full support for all Wilderness Bound blocks, including the entire poplar wood set, straw bed, shelf mushrooms, and more… Fully hand-made heightmaps, and like always, consistent and well-designed materials throughout
- Dappled Forest biome now has its very own unique atmosphere with RTX. Darker atmosphere with mildly blue-shifted colors to convey its status as a Cold biome
- Enhanced all new particles from the Wilderness Bound game drop for ray tracing
-Updated several already-existing particle definitions to include their newer/changed properties from later game updates
- Reworked Fire and Soul fire (and campfires) emissivity, both now emit significantly more light and produce less noise/firefly effect The overwhelming majority of the emissivity now comes from invisible static pixels around the fire texture, as opposed to the constantly shifting colors, which produced noise At the same time, made Soul fire significantly weaker compared to regular fire, to further emphasize their Fancy graphics light level differences
- Updated all campfire/fire MERS with properly animated MERS Previously they used a MER based on the average of all stages This was done in 2021 to work around the fact that animated MERS didn't work, but now they do. Almost every other item that was in the same boat was updated already, fire was left out until today
- Improved End fog for a purpler, darker atmosphere that matches Fancy graphics brightness, distant lights now get purple-shifted due to the fog now producing a strong purple color.
- Improved fog across all 5 Nether biomes, colors are now more accurate to vanilla game/fancy colors and each biome's intended theme, e.g. crimson forest now appears more red, and soul sand valleys appear to scatter more blue light.
- Updated Hay texture based on the most recent update, and updated PBR textures to match the new color texture
- Updated sulfur spike up tip merge; Mojang had updated a pixel on this texture, so the MERS were updated to match this change.
- Updated pale oak sapling subsurface scattering to match the style of other saplings, with only the leaf parts having SSS
- Improved cherry shelf heightmap to better follow its texture (namely, which parts are considered to be carved-in on the shelf)
- Improved mangrove trapdoor heightmap
- Adjusted creaking heart heightmaps
- Minor revisions to numerous other heightmaps, very little visual impact, mostly for the sake of correctness, so they aren't mentioned in the changelogs
- Added poplar door darkening issue workaround (MCPE-121412)
- Updated format version of client biomes to the latest
- Minimum required Minecraft version is now 1.26.50
- Known issue: Red shrub renders incorrectly (MCPE-189266 fix for both red shrub and poplar sapling is applied, but only works for the sapling and not the red bush at the moment, a future update might fix it, the reason for this is unknown)
- Updated blocks.json schema
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