Vanilla-RTX-1.26.21.mcpack
What's new
View all changes since last release on github: release-2026-08-06...release-2026-08-21
Summary:
- Continuing atmospheric overhaul of every Minecraft biome, the following biomes received this update in this release:
Regular ocean biome: now features air similar to plains (default fog), but significantly deeper blue water colors, with the thermocline getting darker much faster as you descend.
Lukewarm and warm ocean, and their deep variants now features hotter atmosphere similar to desert (although a lot more mild and beach-like)
Water colors have been updated using a more consistent mathematical formula/model for representing vanilla colors with ray tracing.
- Revised purpur block heightmaps, with slightly glossier MERS
- Revamped PBR materials of Endstone, End Bricks, and End portal frame
End portal frame's green parts are now considered to be made of Dark Prismarine
End Stone parts are now consistent with End Stone, featuring more detailed materials
- Revamped Endstone and End portal frame heightmaps, end stone parts are now consistent. Removed subtle heightmap noise visible on End bricks (remnants of placeholder textures from 2022)
- Blaze rods in brewing stands now blaze harder (appear brighter)
- Decreased campfire smoke and sulfur cave geyser particle opacities
- Revised purpur, slightly glossier by default
- Revamped bedrock block, improved heightmap, now in a similar style as stone
MERS now feature semi-ultra rough materials with extremely subtle metalness visible on the brightest parts of bedrock
This manifests itself mostly under the sun/strong lights, bedrock still poses itself as this ultra rough, tough material
- Revamped all Coral blocks, coral fans, and coral plants (all colors)
No consistent, with improved heightmaps
New MERS, alive coral plants now appear more wet than dead corals, in addition to all corals now featuring more detailed surface rough
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