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TUNA Deferred shader

Make by Thai people(PRATUNA)TUNA shader (Deferred version) for medium-end device Minecraft bedrock
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Description

TUNA Deferred shader

Platform: Minecraft Bedrock

visual system: Vibrant visual

Author: PRATUNA

Version: 1.6.0

๐ŸŒŸ Main Shader Features (TUNA Deferred Shader v1.0.1)

๐ŸŒ“ Deferred Lighting & Soft Shadows

  • Next-Gen Lighting: The lighting system adds deeper immersion to every scene. Bright and dark areas transition naturally, making sunlight, moonlight, ambient light, and local light sources look truly three-dimensional.
  • Soft Shadows: Shadows are significantly softer and more natural than standard Minecraft. Shadows cast by trees, mountains, buildings, and objects look smooth and realistic rather than harsh or artificially sharp.

๐ŸŽจ Colors & Visual Atmosphere

  • Dynamic Colored Lighting: Light sources emit their own distinct colors! Torches and lanterns cast a warm glow, Soul Torches emit blue light, Redstone shines red, lava glows orange, and Amethyst or portals radiate purple. This brings caves, builds, farms, and interiors to life.
  • Cinematic Day & Night Cycle: Lighting and sky colors dynamically shift throughout the day. Experience warm, golden tones during sunrise and sunset, and deep, atmospheric hues at night.
  • Vibrant Color Grading: Features enhanced color vibrancy and contrast powered by cinematic ACES tone mapping. Grass, leaves, water, and skies look much more vivid and eye-catching than Vanilla.
  • Biome-Based Atmosphere: Every biome has its own unique mood. Deserts feel warm and arid, snowy tundras look cool and crisp, swamps appear dark and humid, while the Nether and End receive dramatic, otherworldly visual overhauls.

๐Ÿ’จ Advanced Fog & Environments

  • Volumetric Fog: Fog features real depth and height variation instead of being a flat screen color. It perfectly simulates distance across mountains, forests, caves, and faraway horizons, while also improving underwater and weather transitions.
  • Enhanced Environments: Major visual improvements to the sun, moon, clouds, sky, and general world colors to deliver a truly cinematic presentation across the Overworld, Nether, and End.

๐ŸŒŠ Realistic Water Effects

  • Improved Water & Normal Maps: Water includes animated waves and detailed surface movement. The integration of normal maps and heightmaps gives a deep, dynamic look to oceans, rivers, and lakes.
  • Water Caustics: Animated light reflection patterns appear on underwater surfaces, realistically simulating sunlight passing through moving water.

๐Ÿ› ๏ธ Advanced Material Technology (PBR Support)

  • Full PBR Integration: Fully supports Minecraft Bedrockโ€™s PBR (Physically Based Rendering) material system. This enhances how blocks display metalness, roughness, emissive brightness, and intricate surface details.
  • Normal Maps & Heightmaps: Selected materials (especially water) utilize high-quality normal and heightmaps to create simulated depth and physical surface textures without altering actual block geometry.
  • Emissive Materials: Key glowing elements and particles (like Glowstone, Sculk, and Vibration Signal particles) use dedicated emissive data to realistically pop out in dark environments.
  • Partial PBR Coverage: Please note that PBR support is currently configured as a partial setup. Selected materials feature custom PBR data, while others utilize the engine's default material values.

โš ๏ธ Technical Requirements & Compatibility

  • Designed for Vibrant Visuals: This shader is specifically optimized for the modern Minecraft Bedrock graphics pipeline, fully utilizing Deferred Rendering and Vibrant Visuals-style workflows.
  • Game Version Required: Minecraft Bedrock 1.21.90 or newer is highly recommended to fully support the modern lighting, atmospheric scattering, advanced fog, shadows, and color-grading features.
  • Bedrock Edition Only: This is a dedicated Minecraft Bedrock resource pack (.mcpack). It is NOT compatible with Java Edition (OptiFine / Iris).
  • Hardware Support Disclaimer: The shader cannot bypass hardware limitations. Your device, GPU, Minecraft version, and graphics settings must officially support Bedrock's Deferred Technical Preview / Preview features for the shader to function.

๐Ÿ“ฑ Performance & Optimization Guide

  • Medium-End Device Compatibility: This shader can be tested on mid-range devices. It works best when maintaining a moderate render distance and avoiding the simultaneous use of multiple heavy, high-resolution texture packs.
  • Not a Lightweight Shader: Due to advanced rendering featuresโ€”such as soft shadows, dynamic colored lighting, volumetric fog, atmospheric scattering, and water causticsโ€”this is considered a medium-to-heavy visual pack, not a lightweight/low-end shader.
  • Demanding Performance Scenarios: Players may experience FPS drops in heavy environments. This includes complex caves with dense light sources, large villages, highly decorated builds, massive Redstone rooms, underwater depths, the Nether, the End, thick fog, or high render distance setups.
  • Recommended Settings for Best FPS:
    1. Start with low graphics settings in the Deferred menu.
    2. Use a moderate render distance.
    3. Avoid layering with other high-res resource packs.
    4. Test performance across different environments (Day, Night, Caves, Nether, and End) to find your device's sweet spot.
  • Performance Disclaimer: A stable 30 or 60 FPS cannot be universally guaranteed for all mid-range hardware. Performance heavily depends on your device's specific GPU, RAM, screen resolution, world complexity, and other active resource packs.

๐ŸŒŸ TUNA Deferred Shader v1.5.0


๐ŸŒ“ Deferred Lighting & Soft Shadows

Experience a dynamic world with an advanced orbital lighting system that shifts naturally throughout the day.

  • Smart Sun & Moon: Realistic illuminance, light color, and shadow quality.
  • Soft Shadows: Adjustable shadow bias for smooth, natural shadows from trees, mountains, and structures.

๐Ÿ’ก Vivid Colored Point Lights

Caves and underground bases will never look the same. Enjoy expanded, distinct colored-light responses for over 15+ light sources:

  • Warm Glows: Torches, candles, lanterns, furnaces, and lava.
  • Atmospheric Tones: Redstone, amethyst, sculk, froglights, and beacons.
  • Mystical Vibes: Nether portals, end rods, conduits, and various glowing ores.

๐ŸŽจ Cinematic Color Grading

Achieve a true movie-like aesthetic with independent control over highlights, midtones, and shadows.

  • Tonemapping: Fully supports industry-standard ACES and Hable tones.
  • Dynamic Adjustments: Fine-tuned saturation, contrast, gain, gamma, and color temperature.
  • Environment Adaptive: Unique profiles tailored for hot/cold zones, the Nether, and The End.

๐ŸŒฒ Biome-Specific Atmospheres

Every corner of your world now feels like a unique ecosystem with custom sky colors, fog, and water properties:

  • Deserts & Swamps: Warm, humid, and dense atmospheric tones.
  • Snowy Peaks: Cool, crisp, and crystal-clear environments.
  • Specialized Profiles: Custom visuals for Cherry Grove, Pale Garden, Deep Dark, Crimson Forest, Basalt Deltas, Soul Sand Valley, Warped Forest, the Nether, and The End.

๐Ÿ’จ Volumetric Fog & Advanced Weather

Feel the scale of your world with realistic height-based fog density.

  • Advanced Scattering: Independent light absorption for air, water, clouds, and storms.
  • Distant Depth: Enhanced horizon rendering across mountains, deep oceans, and caves.
  • Premium Profiles: High-quality fog effects exclusive to select biomes and dimensions.

๐ŸŒŠ Dynamic Animated Water

Water is completely overhauled with multiple unique profiles (Clear, Flowing, River, and Swamp):

  • Realistic Physics: Customizable wave frequencies, speed, shape, and depth blending.
  • Light Play: Beautiful underwater caustics that simulate moving sunlight.
  • True Chemistry: Varied color and clarity based on simulated turbidity, chlorophyll, and organic matter.

๐ŸŒŒ Enhanced Skies & Moon Phases

The sky changes as time goes by, giving the day-night cycle a powerful visual identity:

  • Custom Cubemaps: Beautifully rendered Overworld skies and a star-filled End dimension.
  • Lunar Cycles: Full support for multiple dynamic moon phases.

๐Ÿ‚ Immersive Atmospheric Particles

Nature feels alive. The shader introduces custom leaf-particle sets for multiple tree types:

  • Smart Detection: Biome-based leaf color variations.
  • Lively Environments: Enhanced movement and falling leaves in forests.

๐ŸŒŸ TUNA Deferred Shader v1.6.0


๐ŸŒ“ Next-Gen Deferred Lighting & Soft Shadows

Experience a living, breathing world powered by a highly advanced time-based orbital lighting system.

  • Unified Light Interaction: Sunlight, moonlight, ambient, emissive, point, and local lights all work together seamlessly.
  • Smart Sun & Moon: Realistic, natural shifts in illuminance, light color, orbital offset, and environmental brightness throughout the day and night cycle.
  • Smooth Soft Shadows: Fully adjustable shadow bias eliminates harsh edges, making shadows cast by trees, mountains, and structures look incredibly natural.

๐Ÿ’ก Vivid Colored Point & Local Lighting

Underground caves, cozy interiors, and massive builds come alive with expanded, hyper-detailed lighting responses.

  • Massive Coverage: Features 74 configured point-light entries and 111 local-light entries.
  • Warm Glows: Torches, lanterns, candles, furnaces, campfires, and lava emit cozy, realistic orange and yellow tones.
  • Atmospheric Sources: Redstone, amethyst, sculk, froglights, beacons, and soul lights utilize custom, vibrant color profiles.
  • Mystical Illumination: Nether portals, end rods, conduits, and glowing ores receive dedicated emissive lighting.

๐ŸŽจ Cinematic Color Grading

Achieve a true studio-grade aesthetic with environment-adaptive visual profiling.

  • Hollywood Tone Mapping: Fully supports industry-standard ACES and Hable styles for a dramatic, cinematic presentation.
  • Total Visual Control: Highlights, midtones, shadows, contrast, saturation, gain, gamma, offset, and color temperature automatically adjust based on where you are.
  • Adaptive Mapping: Distinct visual profiles crafted specifically for deserts, cold regions, swamps, the Nether, and The End.

๐ŸŒฒ Biome-Specific Atmospheres

Every single environment now possesses its own unique visual identity, backed by 87 dedicated biome configuration files.

  • Overworld Biomes: Custom settings for forests, deserts, swamps, snowy areas, oceans, deep caves, Cherry Grove, Pale Garden, Deep Dark, and more.
  • The Nether: Crimson Forest, Warped Forest, Basalt Deltas, and Soul Sand Valley each feature heavy atmosphere, unique fog, and custom lighting.
  • The End: A completely overhauled, mysterious dimension with custom lighting, unique water rendering, and a jaw-dropping star-filled sky.

๐Ÿ’จ Volumetric Fog & Advanced Atmosphere

Feel the true scale of your world with a realistic, high-fidelity atmosphere.

  • Height-Based Density: Fog naturally responds to both distance and height, adding immense depth to mountain ranges, deep canyons, and distant horizons.
  • Advanced Scattering: True physical simulation of light scattering and absorption for air, water, clouds, and storms.
  • Subpack Options: Dimension-specific fog profiles, featuring exclusive High-quality fog available in the High-performance subpack.
  • Dynamic Weather Transitions: Rain, storms, and haze blend seamlessly into the surrounding sky.

๐ŸŒŠ Dynamic Animated Water

Water is completely redefined with realistic physics, custom depth, and stunning environmental reflections.

  • True Physics: Full control over wave frequency, speed, shape, and depth blending for both flowing and still water.
  • Advanced Surface Detail: Utilizes separate normal maps and heightmaps to simulate true surface depth and fluid movement.
  • Stunning Caustics: Gorgeous, shifting light patterns dance across underwater surfaces, accurately simulating sunlight passing through waves.
  • Environmental Chemistry: Water clarity, depth coloration, and atmospheric reflection dynamically change depending on the surrounding biome.

The TUNA Deferred shader Team

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