Vanilla RTX Normals

The default ray-traced Minecraft graphics, featuring handcrafted 16x normal maps! — Vanilla Resources Made Available for Minecraft with RTX.

File Details

Vanilla-RTX-Normals-1.21.130.mcpack

  • R
  • May 29, 2025
  • 4.30 MB
  • 8.7K
  • 1.21.82+6

File Name

Vanilla-RTX-Normals-1.21.130.mcpack

Supported Versions

  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70

• Atmospheric Overhaul: Arid-land biomes (Desert, Desert Hills, Desert Mutated, all 6 Mesa variants, and all 4 Savanna variants) alongside all Jungle variants

Desert, Mesa & Savanna:

- Skies and clouds in dry biomes now feel and drier, thinner compared to temperate biomes and forests.
- In these biomes air fog is brighter and tends to clear out faster at higher altitudes than in other biomes
- Water colors reworked to match their vanilla surface tones, this applies to every biome that receives fog overhaul.
For example, Eroded Mesa water, in comparison to desert it features a dark, pale blue surface color in vanilla graphics, this which is now brought over to ray tracing.

- Shattered Savanna's appearance is a hybrid between savannas and jungles

Jungles:
- Jungles now have heavier clouds and deeper blue skies when compared to plains or other forest biomes
This unique treat is strongest in Jungle, Jungle Hills, and Jungle Mutated; and weaker in transition biomes like Sparse Jungles.
- Water colors also closely match vanilla colors

• Other changes:
- Rebalanced Pale Garden fog
- Swamp tweaks: slightly darker skies, denser clouds, and smoother biome transitions, murkier waters.

• All flipbook PBR textures now use vanilla texture dimensions, even if only the first frame was necessary.


▣ Enhanced (Option) Changelogs:

• Further decreased the opacity of falling leaves particle for all leaf types. The change was made to make falling leaves less distracting.