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Sphinx

Updates and refreshed looks are here! Use MB Loader for Better!
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Sphinx

File nameSphinx.mcpack
Uploader
Echz12Echz12
Uploaded
Sep 27, 2026
Downloads
75
Size
223.3 KB
File ID
8995128
Type
R
Release
Supported game versions
  • 26.50
  • 26.40
  • 26.30

What's new

Sphinx, bringing things that were not present in Seraphic before.

Disclaimer : Use MB Loader to get all the features. I also recommend using Defined PBR for PBR textures. 

New things :

Atmospherics

  • Global Atmospherics and Pale Garden Atmospherics are now separated.
  • Changes to the color and intensity of fog around the sun. The color is now more natural, and the intensity of the fog surrounding the sun is more natural.
  • Pale Atmospherics has a uniform gray color matching the Pale Garden biome.

 Biomes

  • A new file named BiomeIndex.json has been added for easier editing for future generations.
  • The identifier has been completely changed to Sphinx.

Color Grading

  • Global Color Grading and Pale Garden Color Grading are now separated. The fundamental differences include higher contrast and lower saturation in the Pale Garden code.
  • Temperature has been changed to White Balance, and the color has been shifted to 7000 on Global and 6700 on Pale Garden.
  • Tone Mapping Operator has been changed to Generic, which is more balanced in terms of Light and Shadows.
  • Highlights and Shadows have been removed.

Fog

  • Distance has been mostly removed, leaving only the Weather section. Now, rain fog will feel more balanced between far and near.
  • Fog intensity has been increased, making GodRays easier to find and appear more frequently.
  • Global Fog and Pale Garden Fog have been separated.

Lighting

  • The order has been updated, and the light intensity at each time is brighter than before.
  • New colors provide much more natural colors.
  • The sun angle has been changed to 15.
  • Sky Intensity has been changed to 0.1 for shadow purposes.

Renderer

  • Shadow has been replaced with the Default version.
  • The order from Low to Ultra for Reflection and Fog has been better and more evenly adjusted, with smaller gaps between modes.
  • The maximum render distance is currently 20 Chunks, while the minimum remains at 2.
  • The adjusted Probe Regen will make reflections more dynamic and receive updates faster.
  • Adaptation to dark colors has been changed to 0.9 in Average Luminance.
  • The sky and cloud colors during Rain and Storm have been updated to be more natural.

Water

  • Underwater particles have been updated so that the water remains clear while still having a distance limit.
  • Caustics have been disabled.
  • New waves have been introduced, now flowing more smoothly and gently.

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