File Details
AmbientSounds_Bedrock.mcpack
- R
- Jun 28, 2026
- 78.63 MB
- 197
- 26.30+11
File Name
AmbientSoundsR8_Bedrock.mcpack
Supported Versions
- 26.30
- 26.20
- 26.13
- 26.12
- 26.11
- 26.10
- 26.3
- 26.0.02
- 26.0
- 1.21.132
- 1.21.131
- 1.21.130
📝 Project Changelog — Ambience Sounds Pack (Bedrock Port)
🟢 Version 1.0.1 (Current Update)
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Fixes:
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Fixed a bug where loop tracks would suddenly cut off or pop loudly when crossing biome borders quickly (e.g., while flying with Elytra).
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Reduced the volume of the cave wind hums slightly based on community feedback, as it was overpowering footsteps.
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Fixed an issue on iOS devices where ambient loops failed to trigger after minimizing the game.
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Tweaks: Re-encoded heavy audio tracks to save storage space without losing crisp acoustic quality.
🔵 Version 1.0.0 (Initial Release)
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The Beginning: Initial audio structure conversion from Java's format into the Bedrock Edition directory (
sounds/andsound_definitions.json). -
Core Ported Features:
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Successfully mapped custom ambient tracks to all major overworld biomes and dimensions.
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Custom
manifest.jsongenerated with unique UUIDs. -
Implemented fully functional daily audio cycles (different ambient sounds for day vs. night).
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Optimized for stable, lag-free sound playback on mobile devices, low-end PCs, and consoles.
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