23.33_RTX_so-Plenty_Patomosm.mcpack
What's new
RTX_so-Plenty (Work In Progress)
26.33_Changelog:
BOP Chaos Cubed - fixes
- NOTE: Depending on the version of the Minecraft world you play in, some texture variations are shown but others are not (without the missing-texture, so using the default one instead) - bug MCPE-226655;
- - BOP stands for Biomes O' Plenty -
- fixed wrong emissions on:
- dry_salt
- dead_log
- palm_log
- FANCY VISUAL:
- all is working
- VIBRANT VISUAL:
- all is working
- (Water surface transparency does not match the standard parameters of the Fancy Visual)
- RTX VISUAL:
- this mode changes the way an item is rendered, like getting an half and mirroring it - I really don't know how this choice was taken
LEAVE A COMMENT!
Let me know:
1_ if this upgrade impacts TOO MUCH on the performance of your device;
2_ suggestions and requests
RTX Considerations:
Ever since Minecraft Bedrock opened the door to RTX effects, there have been high expectations. However, not much progress has been made, performance suffers a lot and there are still many unresolved bugs.
Microsoft has preferred to develop its own graphics mode called "Vibrant Visual" which is currently a good compromise between quality and performance, even if there are still "uncertainties" on how to render certain reflections and transparencies.
Since RTX and Vibrant Visual don't return consistent visual results, I decided to build my own textures to benefit Vibrant Visual.
Therefore, I recommend my users to prefer the Vibrant Visual or Fancy graphics modes to enjoy the best gaming experience with my texture pack.
Consideraciones sobre RTX:
Desde que Minecraft Bedrock abrió la puerta a los efectos RTX, ha habido grandes expectativas. Sin embargo, no se ha avanzado mucho, el rendimiento se resiente bastante y aùn hay muchos errores sin resolver.
Microsoft ha preferido desarrollar su propio modo gráfico llamado "Efectos Visuales Vibrantes" que actualmente es un buen compromiso entre calidad y rendimiento, aunque existen "Incertidumbres" sobre cómo renderizar ciertos reflejos y transparencias.
Puesto que RTX y Efectos Visuales Vibrantes no devuelven resultados visuales consistentes, tomé la decisión de crear mis propias texturas para beneficiar a Efectos Visuales Vibrantes.
Por lo tanto, recomiendo a mis usuarios que prefieran los modos gráficos Efectos Visuales Vibrantes o Sofisticado para disfrutar de la mejor experiencia de juego con mi paquete de texturas.
Considerazioni sull' RTX:
Da quando Minecraft Bedrock ha aperto le porte agli effetti RTX ci sono state grandi aspettative. Tuttavia non sono stati fatti molti progressi, le prestazioni ne risentono moltissimo e ci sono ancora molti bug non risolti.
Microsoft ha preferito sviluppare una propria modalità grafica chiamata "Grafica Vivace" che attualmente è un buon compromesso tra qualità e prestazioni, anche se ci sono ancora "incertezze" sul modo di renderizzare certi riflessi e trasparenze.
Siccome RTX e Grafica Vivace non restituiscono risultati visivi coerenti tra loro, ho deciso di costruire le mie texture per avvantaggiare Grafica Vivace.
Pertanto consiglio ai miei utenti di preferire le modalità grafiche Avanzata o Grafica Vivace per godere al meglio dell'esperienza di gioco col mio pacchetto di texture.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

