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RTX_Logical-Faithful

MINECRAFT BEDROCK VERSION ONLY !! It faithfully adheres to the stylistic "intentions" of the original "Vanilla" graphics, but increases the definition in a logical way from the point of view of simulated reality.

File Details

26.13_RTX_Logical-Faithful_Patomosm.mcpack

  • R
  • Apr 13, 2026
  • 121.47 MB
  • 1.9K
  • 26.10+3

File Name

RTX_Logical-Faithful_Patomosm.mcpack

Supported Versions

  • 26.10
  • 26.3
  • 26.0.02
  • 26.0

RTX_Logical-Faithful_Pack (Work In Progress)

 

1.26.13_Changelog:

 

Tiny Takeover

  • NOTE: Depending on the version of the Minecraft world you play in, some texture variations are shown but others are not (without the missing-texture, so using the default one instead) - bug MCPE-226655;
  • updated new Baby Mob models and textures for Zombie, Villager, Zombie_Villager
  • Added animal's Baby texture placeholders from Faithful 64x project - see license
  • From now Pale Garden stuff is always included!
  •  

ADVISE:
Sometimes graphical effects don’t load correctly after changing them in the settings, especially RTX effects. To fix this, I recommend closing the game and starting it again. I repeat:
1.     change the graphics mode inside a world;
2.     exit the game, not the launcher;
3.     restart the game.

 

LEAVE A COMMENT!
Let me know:
1_ if this upgrade impacts TOO MUCH on the performance of your device;
2_ if you prefer a separate pack for new 3D MOB models like Villagers, Zombie-Villager, Creeper and Iron_Golem;

 

RTX Considerations:
Ever since Minecraft Bedrock opened the door to RTX effects, there have been high expectations. However, not much progress has been made, performance suffers a lot and there are still many unresolved bugs.
Microsoft has preferred to develop its own graphics mode called "Vibrant Visual" which is currently a good compromise between quality and performance, even if there are still "uncertainties" on how to render certain reflections.
Since RTX and Vibrant Visual don't return consistent visual results, I decided to build my own textures to benefit Vibrant Visual.
Therefore, I recommend my users to prefer the Vibrant Visual or Advanced graphics modes to enjoy the best gaming experience with my texture pack.

 

Consideraciones sobre RTX:
Desde que Minecraft Bedrock abrió la puerta a los efectos RTX, ha habido grandes expectativas. Sin embargo, no se ha avanzado mucho, el rendimiento se resiente bastante y aùn hay muchos errores sin resolver.
Microsoft ha preferido desarrollar su propio modo gráfico llamado "Efectos Visuales Vibrantes" que actualmente es un buen compromiso entre calidad y rendimiento, aunque existen "Incertidumbres" sobre cómo renderizar ciertos reflejos.
Puesto que RTX y Efectos Visuales Vibrantes no devuelven resultados visuales consistentes, tomé la decisión de crear mis propias texturas para beneficiar a Efectos Visuales Vibrantes.
Por lo tanto, recomiendo a mis usuarios que prefieran los modos gráficos Efectos Visuales Vibrantes o Sofisticado para disfrutar de la mejor experiencia de juego con mi paquete de texturas.

 

Considerazioni sull' RTX:
Da quando Minecraft Bedrock ha aperto le porte agli effetti RTX ci sono state grandi aspettative. Tuttavia non sono stati fatti molti progressi, le prestazioni ne risentono moltissimo e ci sono ancora molti bug non risolti.
Microsoft ha preferito sviluppare una propria modalità grafica chiamata "Grafica Vivace" che attualmente è un buon compromesso tra qualità e prestazioni, anche se ci sono ancora "incertezze" sul modo di renderizzare certi riflessi.
Siccome RTX e Grafica Vivace non restituiscono risultati visivi coerenti tra loro, ho deciso di costruire le mie texture per avvantaggiare Grafica Vivace.
Pertanto consiglio ai miei utenti di preferire le modalità grafiche Avanzata Grafica Vivace per godere al meglio dell'esperienza di gioco col mio pacchetto di texture.