Player Hitbox v1.1.1
What's new
> Build-26.10.1.1.1 (v1.1.1)
- Consolidated the model scale ("1.0 / 0.9375") from individual sub-animations into a dedicated root transform animation ("animation.hitbox.transform").
- Fixed a 0.1-unit gap between the model and the ground by applying a global vertical offset to the "rootHitbox" bone.
- Optimized the bone hierarchy by removing redundant position offsets from "hitboxBottom" and "hitboxPillars", allowing them to inherit their positions directly from the parent "hitbox" bone.
- Cleaned up Molang expressions in "player.entity.json" by removing the obsolete "v.hitbox_offset_y" variable and simplifying top-frame calculations.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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