Optimum Realism's Bedrock pipeline has been completely rebuilt. Every block is now processed through a custom-built automation tool that converts the full Java pack to Bedrock RTX format with consistent PBR quality across the board.
Full 1.21.5 support — copper, pale garden, resin, eyeblossoms, and every new block
Vibrant Visuals compatible — works with Minecraft's new PBR graphics on Xbox, PlayStation, mobile, and PC
RTX and deferred shader support — full PBR pipeline with BetterRTX, YSS SE, and other deferred shaders
Automated quality — every block gets the same PBR treatment, no manual conversion gaps
Is it free?
Yes, partially. The 64x version of Optimum Realism is free. Higher resolutions (128x, 256x ) are member-exclusive.
Become a member from either of the following:
System Requirements
RTX (BetterRTX mod):
Just an RTX graphics card is required to run this texture pack smoothly.
Deferred shaders on PC:
A GTX 1050 is recommended but not required. Performance depends on your world type and shader settings.
Deferred shaders on mobile:
A mid-range device is recommended. YSS SE Shaders is the recommended deferred shader for mobile. Performance may vary by device.
Vibrant Visuals:
Works on any device that supports Minecraft's Vibrant Visuals mode — Xbox Series X|S, Xbox One, PlayStation 4/5, Android, iOS, and PC. No additional mods needed.
Features
690+ PBR materials processed through an automated pipeline
Updated for Minecraft 1.21.5 with full block coverage
Vibrant Visuals, RTX, and deferred shader compatible
Runs on PC, console, and mobile with PBR
3M+ downloads across all platforms
An exemplary balance between quality and performance
Physically Based Rendering with the following maps:
Colour
Normal
Height (Displacement)
Emissive
Metallic
Roughness
Opacity
The Optimum Realism for Bedrock Edition [Vibrant Visuals Compatible] Team
This texture pack lets you convert any non-RTX texture pack to be compatible with Nvidia Minecraft Raytracing. *PBR textures will not be automatically be generated for those textures, raytracing will be applied as it is in the original texture pack.
This texture pack lets you convert any non-RTX texture pack to be compatible with Nvidia Minecraft Raytracing. *PBR textures will not be automatically be generated for those textures, raytracing will be applied as it is in the original texture pack.