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Mooncore

MoonCore is a Minecraft Bedrock FPS resource pack with 3 modes. Balanced freezes water/lava and removes fog. FPS+ removes all animations and rain. FPS++ strips decorative blocks for maximum performance.

What is MoonCore?

MoonCore is a Minecraft Bedrock Edition resource pack designed specifically to boost game performance and increase frames per second (FPS). Unlike most resource packs that focus on changing the visual style of the game, MoonCore takes a different approach — it strips away and simplifies the elements that cost the most processing power, allowing your device to run Minecraft smoother and faster without changing the core gameplay experience.

MoonCore uses Bedrock Edition's built-in subpack system, which means it comes as a single pack with a gear icon in the resource pack menu. From there, players can switch between three different performance modes depending on how much of a boost they need.

How Does It Boost FPS?

Every visual element in Minecraft has a cost. Your device's GPU (graphics processor) has to calculate and render thousands of things every single frame — textures, animations, particles, fog, weather effects, sounds being processed in the background, and much more. The more complex these elements are, the harder your device has to work, and the lower your FPS gets.

MoonCore works by reducing or eliminating the elements that cost the most GPU and CPU resources:

Animations are one of the biggest FPS killers in Bedrock. Water, lava, fire, the nether portal, sea lanterns, magma blocks, kelp, and other animated blocks constantly cycle through dozens of texture frames every second. MoonCore freezes these animations entirely using Bedrock's flipbook texture system, locking them to a single static frame. This means your GPU is no longer recalculating and redrawing those textures over and over, which saves a significant amount of processing every tick.

Fog is another major performance drain. Bedrock renders distance fog across every biome, blending the horizon and hiding chunks loading in the distance. While this looks nice, it requires constant rendering calculations. MoonCore overrides the fog settings for every single biome in the game — over 50 biomes — pushing the fog start and end points to the very edge of render distance, making it effectively invisible. Less fog rendering means more headroom for your device.

Decorative textures in FPS++ mode are replaced with fully transparent 1x1 pixel images. Flowers, tall grass, ferns, vines, saplings, mushrooms, lily pads, and other small plants are visually simple but surprisingly costly because they use transparent rendering. Transparent objects require extra draw calls from the GPU. By making them invisible, MoonCore eliminates those draw calls entirely.

Sound processing also uses CPU resources in the background. Ambient sounds like cave noises, weather sounds, biome loops, underwater sounds, and music are all replaced with silent audio files. This means the game's audio engine finds the sound file, plays it, and hears nothing — reducing the background CPU work of constantly streaming and processing ambient audio.

Water and lava textures are replaced with flat single-color images and their flipbook animations are disabled. This stops the game from blending and cycling animation frames for fluid surfaces, which is especially impactful in worlds with a lot of water or lava visible at once.

Rain and snow visuals in FPS+ and FPS++ modes are replaced with transparent textures, so weather is still active in the game world but your GPU is no longer drawing thousands of rain streaks or snowflakes across the screen.

Tool and item bobbing animations are removed in FPS+ and FPS++ modes. The hand bob when walking is a constant animation calculation tied to the player's movement. Emptying this animation removes a small but consistent processing overhead every frame.

Weapons and tools are scaled down using Bedrock's attachable system, which gives them a slightly smaller model in the player's hand. A smaller model means fewer pixels to render per frame.

Explosion textures are replaced with a tiny 4-pixel transparent burst, so TNT and creeper explosions produce no large visual effect, saving the GPU from rendering a large animated explosion graphic.

Full grass sides and bottom in FPS++ mode replace the standard grass block textures with solid flat green faces. Standard grass uses colormap tinting, which requires the engine to calculate a color overlay on top of the texture. Baking the green color directly into the texture removes that tinting calculation.

The Three Modes

MoonCore offers three modes selectable through the gear icon in the resource pack menu. Each mode builds on the previous one, adding more optimizations at the cost of some visual changes.

⚖ Balanced Mode

Balanced Mode is designed for players who want a noticeable FPS improvement while keeping the game looking mostly normal. It focuses on the optimizations that have the biggest performance impact with the least visual difference.

What Balanced Mode does:

Freezes water and lava animations — water and lava become static flat colors instead of flowing and rippling

Removes all fog across every biome — the horizon is now fully clear with no distance haze

Silences all ambient sounds — cave sounds, weather ambience, underwater loops, nether biome sounds, and background music are all replaced with silence

Replaces the blank particle atlas — attempts to reduce particle rendering overhead

Balanced Mode is recommended for players on mid-range devices who want smoother gameplay during normal survival or creative play without dramatically changing how the game looks.

⚡ FPS+ Mode

FPS+ Mode goes further, targeting more visual elements that cost GPU performance. This mode is for players who prioritize smooth gameplay over visual fidelity and are comfortable with some noticeable visual changes.

Everything in Balanced Mode, plus:

Freezes all animated block textures — nether portal, fire, magma, sea lantern, prismarine, kelp, conduit, soul fire, and more are all locked to a single static frame

Transparent rain and snow visuals — weather effects no longer render on screen

Low fire — fire textures are reduced to a small flame in the bottom few pixels only

Static nether portal — the vanilla portal texture is frozen at frame 0, keeping the purple look but removing the swirl animation

Transparent explosion effects — TNT and creeper explosions produce no large visual blast

Smaller tools in hand — swords, pickaxes, and axes are scaled to 55% of their normal size

No hand bobbing — walking no longer causes the camera and hand to bob up and down

Step sounds silenced — footstep audio is replaced with silence

FPS+ Mode is recommended for players on lower-end or older devices, or anyone playing on a busy server where every frame counts.

🔥 FPS++ Mode

FPS++ Mode is the maximum performance configuration. It applies every optimization available and is intended for players who need the highest possible FPS regardless of visual changes. The game will look noticeably different in this mode but will run as fast as the resource pack can make it.

Everything in FPS+ Mode, plus:

Decorative blocks removed — flowers, tall grass, ferns, vines, mushrooms, saplings, lily pads, and other small plants are replaced with transparent textures and become invisible

Full grass — all faces of grass blocks including the sides and bottom are replaced with a solid baked green color, removing the colormap tinting calculation

Stars, clouds, and moon phases stripped — sky environment textures are replaced with transparent images

Additional environment textures removed — sky fog overlay and sky texture are cleared

FPS++ Mode is recommended for players on very low-end mobile devices or anyone who wants to push their frame rate as high as possible. It is also useful for players in PvP scenarios where smooth performance is more important than visuals.

Compatibility

MoonCore is built for Minecraft Bedrock Edition version 26.20 and above. It uses the subpack system introduced in earlier versions of Bedrock and is compatible with Android, iOS, Windows, and console platforms. No experimental features or Beta APIs are required — it installs and activates like any standard resource pack.

Only one mode should be active at a time. Switching modes requires reactivating the pack through the gear icon and reloading the world.

Summary

MoonCore improves FPS by targeting the most expensive visual and audio elements in Minecraft Bedrock — animations, fog, particles, weather, ambient sound, and decorative rendering — and either freezing, simplifying, or removing them entirely. The three modes give players full control over the balance between performance and visual quality, from a light touch in Balanced Mode to maximum optimization in FPS++ Mode.

The result is a smoother, faster Minecraft experience on any device.

The Mooncore Team

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