WShaderPack_V2(1) (1).mcaddon
What's new
WShaderPack V2 — Changelog
🌿 Textures & Visuals
- Added optimized Snow Block texture.
- Added optimized Snow texture.
- Restored the original Short Grass texture style.
- Added optimized Tall Grass textures matching Short Grass.
- Optimized all leaf textures.
- Added optimized Sand texture.
- Added optimized Gravel texture.
- Added optimized Ice texture.
- Added optimized Deepslate texture.
- Added optimized Moss Block texture.
- Added optimized Moss Carpet texture.
- Added optimized Dripstone Block texture.
- Added optimized Kelp textures.
- Added optimized Underwater Grass / Seagrass textures.
- Added optimized textures for the new biome content, including Poplar.
- Added improved Poplar Leaf textures.
- Added optimized Sulfur and Cinnabar textures.
- Removed the unwanted Sulfur Spike custom texture.
☀️ Lighting & Atmosphere
- Added a lightweight sunlight visual system.
- Added directional sunlight and atmospheric settings for Vibrant Visuals.
- Improved sky/lighting visuals while keeping the pack lightweight.
🚀 Performance
- Added a lightweight Behavior Pack performance core.
- Reduced unnecessary entity/script workload.
- Optimized dropped-item, XP-orb, and temporary projectile cleanup.
- Reduced unnecessary repeated calculations in the pack.
- Optimized sky/cubemap textures to reduce visual rendering workload.
- Improved performance during fast camera movement.
- Reduced unnecessary texture data while preserving the Minecraft-style appearance.
🔧 Compatibility
- Updated the pack for Minecraft Bedrock 26.51.
- Fixed BP/RP dependency and version matching.
- Preserved the existing WShaderPack features and visual style.
This mod has no additional files

