Mastomys Shaders BE
Mastomys is a shaderpack for Minecraft Bedrock Edition.
This is a complete rewrite and evolution of my previous shader project Musk Rose, containing all much of the knowledge I’ve acquired through 6 years of shader work.
Key Features
- Physically based rendering for diffused/specular lights and reflections, with all possible optimizations
- Material recognition through alpha channel of textures
- Non-infinity-distant cloud rendering (yes you can be above clouds!)
- Non-fogcolor-based detection of the sun position
- No seams of water waves at chunk borders
- HDR with Lottes tone-mapper, and gamma correction
Supported platforms
- Windows (Direct3D Shader Model 5.0+)
- Android (OpenGL ES 3.1+)
- iOS (Untested & Unrecommended)
Installations
Install these tools depending on your device:
- Windows: BetterRenderDragon or Wyvern Loader
- Android: MB Loader
- iOS: Hynis
And now, your game is able to load shaders from resource packs. See "Files" to download the .mcpack and apply it!
Building
Source codes: https://github.com/Rinloid/Mastomys_BE
Install Lazurite and follow its documentation to build. You also need uniform overrides for the base vanilla materials which is also described on the documentation: add BUILTIN_MinecraftCameraPosition as MinecraftCameraPosition and BUILTIN_MinecraftTimeOfDay as MinecraftTimeOfDay.

