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Mastomys Shaders

A shaderpack for Minecraft Bedrock Edition (RenderDragon)

Mastomys Shaders BE

Mastomys is a shaderpack for Minecraft Bedrock Edition.

This is a complete rewrite and evolution of my previous shader project Musk Rose, containing all much of the knowledge I’ve acquired through 6 years of shader work.

Key Features

  • Physically based rendering for diffused/specular lights and reflections, with all possible optimizations
  • Material recognition through alpha channel of textures
  • Non-infinity-distant cloud rendering (yes you can be above clouds!)
  • Non-fogcolor-based detection of the sun position
  • No seams of water waves at chunk borders
  • HDR with Lottes tone-mapper, and gamma correction

Supported platforms

  • Windows (Direct3D Shader Model 5.0+)
  • Android (OpenGL ES 3.1+)
  • iOS (Untested & Unrecommended)

Installations

Install these tools depending on your device:

And now, your game is able to load shaders from resource packs. See "Files" to download the .mcpack and apply it!

Building

Source codes: https://github.com/Rinloid/Mastomys_BE Install Lazurite and follow its documentation to build. You also need uniform overrides for the base vanilla materials which is also described on the documentation: add BUILTIN_MinecraftCameraPosition as MinecraftCameraPosition and BUILTIN_MinecraftTimeOfDay as MinecraftTimeOfDay.

License

The Unlicense

Mastomys Shaders Team

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