File Details
Light path 1.15.5
- R
- May 7, 2026
- 6.16 MB
- 3.3K
- 26.10
File Name
Light_path_1_15_5.mcpack
Supported Versions
- 26.10
- Fixed a bug when some textures were not loaded
- issue that caused mushroom side texture not load correctly is fixed
- fixed some other textures loading issues - Added unique fogs for taiga, roofed forest, and mesa biomes
- the fogs of desert and mesa now have different styles: this is going to be resolved in the next update. - Some PBR textures were changed.
- Fixed an issue when some leaves types were too reflective
- vines no longer match the jungle leaves. This is going to be resolved in th next update - Grass blocks and some logs blocks now absorp light for better visuals.
- Fixed a bug when some cross-textured blocks were not displaying correclty.
- corals and amethyst buds now display correctly - Added metalness effect to iron and copper golems
- Copper golem eyes now glow
- Fixed a bug when the block held by enderman was completely white
- Fixed an issue when enderman didn't have correct eyes colour.
- Drowned eyes are now glowing
- baby drowneds are not affected by this new feature. The feature will be expended in the next update - Added "High" mode to the resource pack - the sub-pack that is designed to look more realistic.
- Iron golems reflection effect is going to be available for "High" and upcoming "Extreme" Light path modes because of stability issues. - Some fog configurations have been updated.
- All issues that can be detected with console are now fixed.
- Removed PBR textures for some old blocks, blocks without PBR support, held block textures.
- Not all PBR textures you can't see during the gameplay are removed. It doesn't cause any stability issues, so others are going to be removed th next update. - Fixed some other bugs and issues.

