Initially only available on MCPEDL, the Bedrock version of the resource pack has now been made available to y'all on CurseForge.
This is NOT AT ALL a complete texture overhall. This pack was simply made to improve upon some of the older and more plain block textures to improve the overall experience! Nothing in this pack should fundamentally chnage the experience of your world, rather just improve what is already there.
One of the ways is by adding in brick variation to the blocks. Another way is by improving some of the pattern blocks that don't really fit in, such as prismarine, to work better with more blocks. Cut sandstone has been made into a brick-like texture to give it more or a use aswell. A few other changes have been implemented as well under this minset of improvement, such as chnaging all stone brick textures to have the same detail and patterning as tuff blocks.


Another main focus of this pack is removing the thick outer borders found on many smooth polished blocks. Adding borderless glass was one of the main purposes for creating this pack. Additionally, grass like blocks offer a full side cover in order to mimic OptiFine (ctm) or Continuity mods available for Java. There is actually compatibility for these textures available in the Java version of the pack. Because removed borders is this is not everyone's style, there are subpack settings available that allows for lower sided grass and readded borders (B/LG subpack setting opposed to standard). EVen with the boders, the polished blocks textures have still been tweaked and been smoothed out a little more than vanilla.


Many tools also have had texture tweaks aswell. No two ore tools have the same exact design, and each have been given profiles that may be more akin to the material they have been made out of. For example, stone tools are smaller and more rigid textures, whereas iron tools are thinner and longer. Higher tier tools like diamond and netherite even feature some lower tier material textures for design for decoration.

Many other smaller chnages including the rounding of tree tops, the redesigning of stone type block textures to be more smooth, adding arrows on the sides of observers for directional purpose, and multiple other item sprite changes (such as miscellanious tools) to improve upon many of the textures. A few mobs have also had minor texture tweaks and many item names have been tweaked for convenience of search.

One of the latest features Is a new dark mode for in-game HUDs and the UIs. Unfortunately, due to bedrock limitations this can be a bit glitchy, and it has therefore only been made an optional subpack for bedrock.

