Emers Shades V3
What's new
Emers Shades v3.0 β Changelog
π New: Custom Water System
- Added a fully custom water configuration, replacing the default vanilla water on all 34 biomes.
- Small, natural wave motion β gentle ripples instead of flat or overly aggressive ocean swells.
- Caustics enabled β light now refracts and dances across surfaces underwater for a realistic sunlit-water look.
- Reflection and refraction enhanced via the pack's PBR pipeline (Vibrant Visuals required in-game settings).
- Per-biome water tint preserved β oceans, rivers, swamps, and frozen biomes still keep their distinct color identity under the new wave/caustic system.
βοΈ Lighting Balance
- Capped sun illuminance under 100 across all lighting profiles (overworld, snow, desert) β previous peaks (up to ~210) were scaled down proportionally so sunrise/noon/sunset transitions keep their original shape, just balanced for better exposure.
- Slight ambient light boost for softer, more natural shadow fill.
π¨ Color Grading Enhancements
- Subtle saturation increase and contrast boost cross shadows, midtones, and highlights β adds richness without breaking the ACES tone mapping.
- Applied consistently across the default, snow, and desert color grading profiles.
π Atmosphere
- Increased sun glow/mie strength for a softer, more cinematic glow around the sun during sunrise and sunset.
π§ Version
- Bumped pack version to v3.0.0.
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