VIBRANT VISUALS REQUIRED!!!
It will not do anything if it isn't enabled
UPDATE 2:
- Added 3 new packs (not sure how I feel about them, let me know what y'all think)
- Twinkle: Sporadic bright spots to make ore look sparkly. It didn't really turn out how I way imagined, open to suggestions.
- Constant (requested): Someone asked for it to be constant, so I assume they meant to remove the gap frames, personally not a fan.
- Constant+Smooth: No gap frames and also blended frames for a smoother flow.
Future Plan:
I'm probably going to merge these all into one pack that has subpacks eventually, but I kinda just mess with this when I feel like it so theres no telling when it will be.
If you have any feedback please send it my way!
Hopefully y'all enjoy🙂

Pardon the compression😅
This pack adds an animation to ore that is emissive (glows but doesn't produce light). There are 2 versions; smooth blends frames to look more fluid, but its a bit thicker, and standard which only plays one frame at a time for a thinner glint that is more jagged. I personally prefer smooth, but my friend likes standard more, so I figured make both so people have options.
Past Changes:
UPDATE 1:
- Redid the copper glint to get rid of some unintended pixels having the glint.
- Added 2 more versions
- Subtle: The glint is slightly less bright, cycles its animation faster (~33%), and has longer down time (~4 seconds).
- Subtle+Smooth: All the same changes as subtle, just with blended frames in case it was your preference.

