What this pack does
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Zombies spawn during daytime at a slower rate and in smaller groups.
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At night, zombie spawn rate increases dramatically — nights are dangerous.
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Zombie HP: 80 (three times vanilla).
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Zombie damage: 6 (3 hearts per hit).
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Drowned chance: ~1 in 20 (5%) of zombie spawns become Drowned.
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Reincarnation: When a zombie dies, it immediately spawns a skeleton at its death location (creates a second wave).
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Includes movement, gravity, and full AI so mobs chase players properly.
Why use it
Perfect for survival challenge worlds and hardcore servers — daytime gives you time to prepare, but night forces players to fight or hide. This pack is tuned to create tense, terrifying nights without changing blocks or crafting recipes.
Installation (Quick)
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Download the
.mcpackfile from the Files section of this CurseForge page. -
Double-click the
.mcpack(Windows / mobile) to import automatically to Minecraft Bedrock — or place it intogames/com.mojang/behavior_packs/manually. -
In your world settings: Behavior Packs → Available Packs → Apply. Ensure difficulty ≠ Peaceful. Turn all minecraft add-on creator experiments ON (required)
Manual install (advanced)
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Extract the
.mcpack(rename to.zip) to inspect or modify files. The pack contains:
manifest.json
entities/zombie.json
spawn_rules/zombie.json
pack_icon.png (optional)
Changelog
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1.0 — Release: Day/night spawn rules; zombie HP 80; damage 6; 5% drowned chance; zombies spawn skeletons on death; fixed movement & AI.
Permissions & Credits
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Use and modify for personal or server use. Please credit the author for redistribution.
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If you want custom icons or buffed skeletons added for the next release, let me know.
Known issues
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If other behavior/resource packs override
minecraft:zombie, conflicts may occur. Disable or reorder conflicting packs if necessary.
Support
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Report bugs or request features on the project page’s comment section or message me via the CurseForge author portal.

