ADDON REFERENCE
Tags that triggers behaviors
lock item in inventory. btw all add keep On Death too
unlock_inv — remove slot and inventory item lock
lock_in_slot_inv — lock all item in player inventory to the slot
lock_in_inv — lock all item in player
lock_in_inv_minecraf:item — lock all of that item to inventory
lock_in_slot_minecraf:item — lock all of that item to slot
Drop items
dmh — drop main-hand item
dhb — drop hotbar
dfi — drop full inventory (+ armor + offhand)
d_<namespace>:<item>_<count> — drop a specific item and amount
Shuffle inventory
shb — shuffle hotbar
sfi — shuffle full inventory
Item cooldown
itemcoold_<ticks> — set/freeze held item's cooldown to <ticks>
noitemcoold / nicd — cooldown-clear tags
Knockback
kb_<x>_<y>_<z> — apply knockback (auto-clears)
kb_<x>_<y>_<z>_look — apply knockback relative to view direction
kb_resis_1 — 75% knockback kept
kb_resis_2 — 50% kept
kb_resis_3 — 25% kept
kb_resis_4 — full knockback immunity
Double sneak
d_c — pulses on double-sneak (auto-removed after 2 ticks)
d_c_h — held while the second sneak is held
Tags — ADDED automatically
Player state (live):
climbing — a latters or vines,
emoting,
falling,
flying — creative mode flight,
gliding — flying with a elytra,
inwater,
jumping,
onground,
sleeping — in a bed,
sprinting,
swimming,
sneaking,
crawling
Effect tags:
effect_<name>_<level> — one per active status effect
Biome tag:
biome_<name> — current biome (if enabled)
Event tags:
useitem — right click tag the player with "useitem",
itemstartUse — start using right click,
itemstopUse — stop using right click,
buttonpush,
changeslot,
playerjoin,
playerrespawn,
hasleft,
hitter — attack a entity
entityHurt — get attack by a entity,
popped_totem
Scoreboards
Hit tracking:
hitter,
hitter_2,
entity_hitter,
entity_hitter_2,
player_hitter,
player_hitter_2,
hit,
hit_2
Kills / deaths:
kills,
kills_2,
deaths,
deaths_2,
player_kills,
player_kills_2,
player_deaths,
player_deaths_2,
mob_kills — player kill mobs,
mob_kills_2 — player kill mobs,
mob_deaths — player die to a mob,
mob_deaths_2 — player die to a mob
Per-mob kills:
kill_<mob> — auto-created per mob type killed
Effects:
eff_<name> — remaining duration per active effect
TPS:— tick per Second.
tps (whole),
tps_x10 (×10 for decimals),
ptps (per-player) — under participant server
Health:
health — each player's current health
World and player stuff:
day (1 = day, 0 = night),
weather (2 = thunder 1 = rain, 0 = clear),
mined (blocks broken),
ple (blocks placed),

