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Tool Box

Tool box add adds detector tag and scores and tag that do stuff.

ADDON REFERENCE


Tags that triggers behaviors

lock item in inventory. btw all add keep On Death too

unlock_inv — remove slot and inventory item lock

lock_in_slot_inv — lock all item in player inventory to the slot

lock_in_inv — lock all item in player

lock_in_inv_minecraf:item — lock all of that item to inventory

lock_in_slot_minecraf:item — lock all of that item to slot

 

Drop items

 

dmh — drop main-hand item

dhb — drop hotbar

dfi — drop full inventory (+ armor + offhand)

d_<namespace>:<item>_<count> — drop a specific item and amount



Shuffle inventory

 

shb — shuffle hotbar

sfi — shuffle full inventory



Item cooldown

 

itemcoold_<ticks> — set/freeze held item's cooldown to <ticks>

noitemcoold / nicd — cooldown-clear tags



Knockback

 

kb_<x>_<y>_<z> — apply knockback (auto-clears)

kb_<x>_<y>_<z>_look — apply knockback relative to view direction

kb_resis_1 — 75% knockback kept

kb_resis_2 — 50% kept

kb_resis_3 — 25% kept

kb_resis_4 — full knockback immunity



Double sneak

 

d_c — pulses on double-sneak (auto-removed after 2 ticks)

d_c_h — held while the second sneak is held



Tags — ADDED automatically



Player state (live): 

 

climbing — a latters or vines, 

emoting,

falling, 

flying — creative mode flight, 

gliding — flying with a elytra, 

inwater, 

jumping, 

onground, 

sleeping — in a bed, 

sprinting, 

swimming, 

sneaking,

crawling

 

Effect tags: 

 

effect_<name>_<level> — one per active status effect

 

Biome tag: 

 

biome_<name> — current biome (if enabled)

 

Event tags: 

 

useitem — right click tag the player with "useitem", 

itemstartUse — start using right click, 

itemstopUse — stop using right click, 

buttonpush, 

changeslot, 

playerjoin, 

playerrespawn, 

hasleft, 

hitter — attack a entity

entityHurt — get attack by a entity,

popped_totem



Scoreboards



Hit tracking: 

 

hitter, 

hitter_2, 

entity_hitter, 

entity_hitter_2, 

player_hitter, 

player_hitter_2, 

hit, 

hit_2

 

Kills / deaths: 

 

kills, 

kills_2, 

deaths, 

deaths_2, 

player_kills, 

player_kills_2, 

player_deaths, 

player_deaths_2, 

mob_kills — player kill mobs, 

mob_kills_2 — player kill mobs, 

mob_deaths — player die to a mob, 

mob_deaths_2 — player die to a mob

 

Per-mob kills: 

 

kill_<mob> — auto-created per mob type killed

 

Effects: 

 

eff_<name> — remaining duration per active effect

 

TPS:— tick per Second.

 

tps (whole), 

tps_x10 (×10 for decimals), 

ptps (per-player) — under participant server

 

Health: 

 

health — each player's current health

 

World and player stuff:

 

day (1 = day, 0 = night), 

weather (2 = thunder 1 = rain, 0 = clear), 

mined (blocks broken), 

ple (blocks placed),

The Tool Box Team

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