Timer V - Timer, Stopwatch, Real time and more

About
When you think of a timer in Minecraft Bedrock, what comes to mind? Maybe a point in the future that you want to reach or something as banal as a stopwatch to keep you grounded. My idea of it is the Timer V, you could say it redefines what a timer should do do in Minecraft Bedrock. Stay tuned and let me know what you think about it!
Github
I highly recommend to check out my Github repositorie for the best experience as Forge does not support tables or links in the description page to explain features, for example.
Update?
If you are actively looking for the Timer Ultimate (v.4.2.2 or older), please use this guide instead! When you are using such a version, it can simply be updated by follow these steps.
Language barrier?
This is no problem. The timer is now available in more than 30 languages[^4] , so your friends can also understand how to use the timer. This features is relatively new so please give me feedback about your experience!
Usual main menu

Let's break this down into pieces. What do these buttons and how do I access it?
Control
Every player can open the menu of the timer using these methots (can be activated or deactivated in settings):
- jumping and sneaking at the same time (jump gesture)
- by interacting using a stick (right click)
- by nodding (only in specator mode)
- by emoting (is not enabled by default)
- entering
/scriptevent timerv:menu
Condition
This is as far as possible always available. It lets you pause or resume your stopwatch or if set up the timer. If it's not available, you shouldn't have a reason to.
Reset <stopwatch or timer>
Should be pretty self-explanatory, just reset your timer or stopwatch to 0 and is therefore only available if the timer is not already at 0
Change time
Remember how I said at the beginning that a timer is a point in the future that you want to reach? This point can be set here and increased or decreased at any time later. In fact, it can also be combined with the shared timer function.
Special ones:
Read more here
Settings
Settings are really always available and individual for each player so let's take a closer look what these buttons do!

Type (sometimes called mode)
As the name suggests, you can set the counter type here, e.g. change from timer to stopwatch. If no timer is shared and the challenge mode is not used you can also select: World-time
Permission (admins)
So what the hell does that even mean "admins"? Well, admins are players who have special rights. Using the permission feature, these player can now also appoint other players to be an admin. There is also some general information available, e.g. when a player last played in the world.
Operators (players who can, among other things, execute commands) or members do not necessarily have to be admins! I know it's a little confusing
Time zone (admins)
For example, in order to clone your realtime, Minecraft needs to know which time zone you are in. Normally you only setup that ones and leave it as it is.
Fullbright
Gives you permanent night vision. What can I say about it? That it always works…
Custom Sounds
Replaces all sounds from the timer with the ones you specify. It requires a compatible resource pack more on that here
Actionbar
Long story short, it lets you change your entire actionbar:

Use actionbar
If this is switched off, the timer will continue to run normally, but will no longer be displayed in your actionbar
Show day time (& Time Source)
As you can see in the picture, a time (17:23 o'clock) is displayed after the splash screen, this is described as "daytime". Optionaly would you change that to your real time with Time Source.
Change the look!
I'm really serious. This allows you to change how the timer displays time. For example, you could add a text like "Yay" to the actionbar when the timer runs over an hour.
Note: This function is only partially available, e.g. you cannot yet create your own designs but can choose from a list of 9 designs from previous versions. Will be added in a future update!
Challenge Mode (sometimes called survival mode)
CAUTION! This mode heavily changes how the timer and the world behaves, as it was designed for Survival / Hardcore mode in Minecraft!
I think that should be enough settings to play around with so let's talk about challenge mode. Click here to find out how it can be enabled. The basic idea is setting a goal that you want to achieve and the timer could makes it easier or more difficult for you to reach your goal. On this occasion, let's take another look at the main menu to get an overview of everything we can do before starting our survival journey.

Goals
Guess what, you choose a goal from the following and when you defeat it or you finish the event, the timer stops automatically.
- Defeat a specific creature from Minecraft (e.g the Ender Dragon as you can see in the picture)
- Raid
- Survive a preset time (only when a timer is set up)
Start-Time
It is the same as change time except you can not change the time after you have started the challenge. In summary you set your period of time here and it will count down from there. If the timer hit's 0 is over.
TIP: After you have selected a period of time, you can also choose the goal to survive that time
Difficulty
Check out the table for difficultys here and yes it does more than make mobs stronger!
Challenge Mode - Survival
Now we have everything setup how we want, we can start the timer by using start challenge in the menu:

Great! Our multiple day long adventure has begun.
- All player are in survival mode
- The timer is and all settings are up and running
- Day & Wetherciyle are now working
- In case of a random goal it is now shown for the first time
Pause & more
Now to pause the timer we have to use the menu for that:

During a break, all players are put into spectator mode!
Speaking of which, we can see live what we have set up. Moveover in the menu we could give up, what results in a negative ending.

Challenge Mode - Endings
Different endings may occur depending on what you did during the game or what you set beforehand. In short, you can divide these ends into the following categories:
Positive ending
This end occurs when you have met the goal requirements.
Was captured with the goal Ender Dragon after defeating it in v.4.1.0, but it behaves almost identically in v5
As you can see in the images, all players change their game mode to Creative[^2] immediately after reaching the goal. The idea behind this ending is that you now revisit this world. If you want to choose another goal, you can do that via the menu.
Negative ending
There's a little more to this. Assuming a player has done something from this example list, you get a negative ending:
Whether you can continue playing in this world now depends now on the Hardcore mode.
Was captured during a death with difficulty infinity in v.4.1.0, but it behaves almost identically in v5. The player name was subsequently removed
License & Attribution
This project is licensed under the MIT License. Thank you for respecting my attribution requirements and supporting this project!
Installation
- Download the latest release.
- Open the
.mcpack or .mcaddon file with Minecraft.
- Create a new world OR edit an existing world.
- Navigate to: Behavior packs.
- Click on "Available".
- Activate the timer.