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Random Loot Everywhere

Choose random drops for mob deaths, mined blocks, or both in Minecraft Bedrock.

Random Loot Everywhere

Turn every mob death, block break—or both—into a one-item surprise.

AI-generated concept art of a zombie and random drops; not a gameplay screenshot

Choose how random you want your world

Random Loot Everywhere is a Minecraft Bedrock behavior-pack add-on with three separate editions. Choose one edition for a world:

  • Mobs Only: each non-player mob or animal death produces one random item. Block drops stay vanilla.
  • Blocks Only: each block a player mines in Survival or Adventure produces one random item. Mob drops stay vanilla.
  • Mobs + Blocks: enables both effects.

A random result is selected from the item types registered in the world, so the result can be a block, tool, food, or another registered add-on item. A flower might drop a log; a zombie might drop an emerald. The surprise is the point.

AI-generated concept art of a flower block producing unexpected loot; not a gameplay screenshot

Requirements

  • Minecraft Bedrock 1.26.0 or later.
  • Enable the selected Behavior Pack in the world settings.
  • The add-on uses the stable @minecraft/server module version 2.5.0; no Beta APIs or resource pack are required.
  • Cheats/commands are only needed if you want to use the optional in-world on/off commands.

Installation

  1. Import the .mcpack edition you want into Minecraft Bedrock.
  2. Open the target world's Settings → Behavior Packs → My Packs.
  3. Activate that edition and enter the world.

Use one edition at a time. Enabling multiple editions together can make drops duplicate or interfere with the saved gamerule values.

Toggle the add-on

After enabling commands in the world, run the command matching the edition:

Mobs Only
/scriptevent randomloot_mobs:off<button class="randomloot-copy" type="button" data-copy="/scriptevent randomloot_mobs:off">Copy</button>
/scriptevent randomloot_mobs:on<button class="randomloot-copy" type="button" data-copy="/scriptevent randomloot_mobs:on">Copy</button>
Blocks Only
/scriptevent randomloot_blocks:off<button class="randomloot-copy" type="button" data-copy="/scriptevent randomloot_blocks:off">Copy</button>
/scriptevent randomloot_blocks:on<button class="randomloot-copy" type="button" data-copy="/scriptevent randomloot_blocks:on">Copy</button>
Mobs + Blocks
/scriptevent randomloot_both:off<button class="randomloot-copy" type="button" data-copy="/scriptevent randomloot_both:off">Copy</button>
/scriptevent randomloot_both:on<button class="randomloot-copy" type="button" data-copy="/scriptevent randomloot_both:on">Copy</button>

 

off restores the relevant gamerule values that existed before that edition was activated. Run off before deactivating or removing the pack; Minecraft stores gamerules in the world.

Important behavior notes

  • The Mobs and Mobs + Blocks editions turn off doMobLoot to replace vanilla mob loot. This also suppresses normal mob XP while the edition is on.
  • The Blocks and Mobs + Blocks editions turn off doTileDrops. The random replacement is triggered by player block-breaking events; blocks destroyed by explosions, fire, or commands are not converted into random drops.
  • Creative-mode block breaking does not create random drops.
  • Container contents can retain special vanilla behavior. Empty Shulker Boxes before breaking them while the add-on is enabled; their contents may be lost.
  • Each supported death or player-mined block yields one item. Fortune and Silk Touch do not modify the random result.
 

The Random Loot Everywhere Team

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