Because zombies move a lot when moving and pursuing a target, blocks that have longer break times have anti breaking reset properties (๐๐ ๐ ๐ฏ๐ค๐ข๐๐๐ ๐จ๐ฉ๐๐ง๐ฉ๐จ ๐๐ง๐๐๐ ๐๐ฃ๐ ๐ฉ๐๐๐ฉ ๐๐ก๐ค๐๐ , ๐ฉ๐๐ ๐ค๐ฃ๐ก๐ฎ ๐ฌ๐๐ฎ ๐ฉ๐๐๐ฎ'๐ก๐ก ๐จ๐ฉ๐ค๐ฅ ๐๐จ ๐ฌ๐๐๐ฃ ๐ฉ๐๐ ๐๐ก๐ค๐๐ ๐๐ง๐๐๐ ๐จ ๐ผ๐ฟ ๐๐๐ ๐ฏ๐ค๐ข๐๐๐ ๐๐๐๐.)
โข Zombies will place dirt blocks under their feet, ๐ฏ ๐ฏ๐น๐ผ๐ฐ๐ธ๐ ๐บ๐ฎ๐ ๐ถ๐บ๐๐บ ๐๐ป๐๐ถ๐น ๐ฐ๐ผ๐ผ๐น๐ฑ๐ผ๐๐ป. After, they'll place the 3 dirt blocks again. This action will happen ๐ผ๐ป๐น๐ ๐ถ๐ณ ๐๐ต๐ฒ๐ ๐ต๐ฎ๐๐ฒ ๐ฎ๐ป๐ ๐๐ผ๐น๐ถ๐ฑ ๐ฏ๐น๐ผ๐ฐ๐ธ ๐๐ป๐ฑ๐ฒ๐ฟ ๐๐ต๐ฒ๐บ. Blocks you can pass through do not count. They will also build, ๐ผ๐ป๐น๐ ๐ถ๐ณ ๐๐ต๐ฒ ๐๐ฎ๐ฟ๐ด๐ฒ๐ ๐ถ๐ ๐ฎ ๐ฏ๐น๐ผ๐ฐ๐ธ๐ ๐ฎ๐ฏ๐ผ๐๐ฒ.
โข Zombies will climb regardless they have a target or not.
All features mentioned will only happen if zombies have a target. Except for climbing.
In addition to these abilities, zombies' reach has been reduced to replicate Java's zombie reach.