Project Dominion

Gives vanilla zombies new abilities

THIS PACK REQUIRES YOU TO TURN ON BETA API

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This is a zombie behavior pack that makes zombies practically unstoppable and will do anything to reach their target.

๐™•๐™ค๐™ข๐™—๐™ž๐™š๐™จ ๐™ฃ๐™ค๐™ฌ ๐™๐™–๐™ซ๐™š ๐™ฉ๐™๐™š ๐—ณ๐—ผ๐—น๐—น๐—ผ๐˜„๐—ถ๐—ป๐—ด ๐™–๐™—๐™ž๐™ก๐™ž๐™ฉ๐™ž๐™š๐™จ:

โ€ข Fall damage resistance

โ€ข Climb blocks

โ€ข Lunge

โ€ข Build upwards

โ€ข Break blocks

โ€ข Tracks targets through blocks

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Only zombies now spawn in the overworld. Nether and End dimensions spawns are unaffected. Also, zombies now have daytime immunity.

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Because zombies move a lot when moving and pursuing a target, blocks that have longer break times have anti breaking reset properties (๐™„๐™› ๐™– ๐™ฏ๐™ค๐™ข๐™—๐™ž๐™š ๐™จ๐™ฉ๐™–๐™ง๐™ฉ๐™จ ๐™—๐™ง๐™š๐™–๐™ ๐™ž๐™ฃ๐™œ ๐™ฉ๐™๐™–๐™ฉ ๐™—๐™ก๐™ค๐™˜๐™ , ๐™ฉ๐™๐™š ๐™ค๐™ฃ๐™ก๐™ฎ ๐™ฌ๐™–๐™ฎ ๐™ฉ๐™๐™š๐™ฎ'๐™ก๐™ก ๐™จ๐™ฉ๐™ค๐™ฅ ๐™ž๐™จ ๐™ฌ๐™๐™š๐™ฃ ๐™ฉ๐™๐™š ๐™—๐™ก๐™ค๐™˜๐™  ๐™—๐™ง๐™š๐™–๐™ ๐™จ ๐—ผ๐—ฟ ๐˜๐™๐™š ๐™ฏ๐™ค๐™ข๐™—๐™ž๐™š ๐™™๐™ž๐™š๐˜€.)

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๐—Ÿ๐—ถ๐˜€๐˜ ๐—ผ๐—ณ ๐—ฏ๐—น๐—ผ๐—ฐ๐—ธ๐˜€ ๐˜๐—ต๐—ฒ ๐˜‡๐—ผ๐—บ๐—ฏ๐—ถ๐—ฒ๐˜€ ๐—ฐ๐—ฎ๐—ป ๐—ฏ๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐—ฎ๐—ป๐—ฑ ๐˜๐—ต๐—ฒ๐—ถ๐—ฟ ๐˜๐—ถ๐—บ๐—ฒ ๐˜๐—ผ ๐—ฑ๐—ผ ๐˜€๐—ผ:

Blocks with no anti reset properties

โ€ข All glass and stained glass (blocks + panes) ~ ๐Ÿญ.๐Ÿฑ๐˜€

โ€ข Dirt, grass, podzol, mycelium, rooted dirt, and coarse dirt ~ ๐Ÿญ.๐Ÿฎ๐˜€

โ€ข Sand, red sand, soul sand, and suspicious sand ~ ๐Ÿญ.๐Ÿฎ๐˜€

โ€ข All types of leaves ~ ๐Ÿญ๐˜€

โ€ข All wood planks, logs, doors, fences, fence gates, trapdoors, slabs, and bamboo ~ ๐Ÿฎ๐˜€

Blocks with anti reset properties

โ€ข Stone, cobblestone, mossy cobblestone, stone bricks (all variants), bricks, granite, diorite, andesite, tuff, calcite, dripstone, and infested stone variants ~ ๐Ÿญ๐Ÿฑ๐˜€

โ€ข Deepslate (all variants) and infested deepslate ~ ๐Ÿญ๐Ÿฑ๐˜€

โ€ข All ores (coal, iron, copper, gold, redstone, lapis, diamond, emerald, stone + deepslate), gravel, amethyst, tuff bricks, polished tuff, basalt, blackstone (all variants), sandstone (all variants), and mud bricks ~ ๐Ÿญ๐Ÿฑ๐˜€

โ€ข Concrete (all 16 colors) and concrete powder (all 16 colors) ~ ๐Ÿด๐˜€

โ€ข Terracotta (plain + all 16 stained + all glazed) ~ ๐Ÿด๐˜€

โ€ข Copper (all variants, waxed, oxidized, doors, trapdoors, bulbs, and grates) ~ ๐Ÿฎ๐Ÿฌ๐˜€

โ€ข Iron block, iron bars, iron door, iron trapdoor, chain, and heavy weighted pressure plate ~ ๐Ÿฎ๐Ÿฑ๐˜€

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โ€ข Zombie lunge distance ~ ๐Ÿญ-๐Ÿฎ ๐—ฏ๐—น๐—ผ๐—ฐ๐—ธ๐˜€

โ€ข Zombies will place dirt blocks under their feet, ๐Ÿฏ ๐—ฏ๐—น๐—ผ๐—ฐ๐—ธ๐˜€ ๐—บ๐—ฎ๐˜…๐—ถ๐—บ๐˜‚๐—บ ๐˜‚๐—ป๐˜๐—ถ๐—น ๐—ฐ๐—ผ๐—ผ๐—น๐—ฑ๐—ผ๐˜„๐—ป. After, they'll place the 3 dirt blocks again. This action will happen ๐—ผ๐—ป๐—น๐˜† ๐—ถ๐—ณ ๐˜๐—ต๐—ฒ๐˜† ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐—ฎ๐—ป๐˜† ๐˜€๐—ผ๐—น๐—ถ๐—ฑ ๐—ฏ๐—น๐—ผ๐—ฐ๐—ธ ๐˜‚๐—ป๐—ฑ๐—ฒ๐—ฟ ๐˜๐—ต๐—ฒ๐—บ. Blocks you can pass through do not count. They will also build, ๐—ผ๐—ป๐—น๐˜† ๐—ถ๐—ณ ๐˜๐—ต๐—ฒ ๐˜๐—ฎ๐—ฟ๐—ด๐—ฒ๐˜ ๐—ถ๐˜€ ๐Ÿฎ ๐—ฏ๐—น๐—ผ๐—ฐ๐—ธ๐˜€ ๐—ฎ๐—ฏ๐—ผ๐˜ƒ๐—ฒ.

โ€ข Zombies will climb regardless they have a target or not.

All features mentioned will only happen if zombies have a target. Except for climbing.

In addition to these abilities, zombies' reach has been reduced to replicate Java's zombie reach.

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Image examples if the target is multiple blocks above:

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๐—ง๐˜†๐—ฝ๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—บ๐—บ๐—ฎ๐—ป๐—ฑ "/scriptevent pd:menu" ๐—น๐—ฒ๐˜๐˜€ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐˜‚๐˜€๐˜๐—ผ๐—บ๐—ถ๐˜‡๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฝ๐—ฎ๐—ฐ๐—ธ ๐˜๐—ผ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—ฟ๐—ฒ๐—ณ๐—ฒ๐—ฟ๐—ฒ๐—ป๐—ฐ๐—ฒ๐˜€.

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๐—ง๐—ฎ๐—ฟ๐—ด๐—ฒ๐˜ ๐—บ๐—ผ๐—ฑ๐—ฒ ๐—ต๐—ฎ๐˜€ ๐Ÿฏ ๐—ผ๐—ฝ๐˜๐—ถ๐—ผ๐—ป๐˜€.

โ€ข Villagers and Golems

โ€ข Players Only

โ€ข All others

The two first options being self explanatory.

๐—ฉ๐—ถ๐—น๐—น๐—ฎ๐—ด๐—ฒ๐—ฟ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—š๐—ผ๐—น๐—ฒ๐—บ๐˜€:Normal zombie target pool. Targets Villagers, Wandering Trader, And Golems

๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ผ๐—ป๐—น๐˜†: Zombies srictly targets players only.

๐—”๐—น๐—น ๐—ผ๐˜๐—ต๐—ฒ๐—ฟ๐˜€: Zombies targets nearly every mob.

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๐—ฃ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜ ๐——๐—ผ๐—บ๐—ถ๐—ป๐—ถ๐—ผ๐—ป ๐˜ƒ๐Ÿฒ

โ€ข ๐—ฅ๐—ฒ๐—ฑ๐˜‚๐—ฐ๐—ฒ๐—ฑ ๐—ฏ๐—ฟ๐—ฒ๐—ฎ๐—ธ๐—ถ๐—ป๐—ด ๐—ฑ๐˜‚๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ณ ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜† ๐—ฏ๐—ฟ๐—ฒ๐—ฎ๐—ธ๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ฏ๐—น๐—ผ๐—ฐ๐—ธ๐˜€ ๐˜๐—ต๐—ฎ๐˜ ๐—ฑ๐—ผ ๐—ป๐—ผ๐˜ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐—ฎ๐—ป๐˜๐—ถ-๐—ฟ๐—ฒ๐˜€๐—ฒ๐˜ ๐—ฝ๐—ฟ๐—ผ๐—ฝ๐—ฒ๐—ฟ๐˜๐—ถ๐—ฒ๐˜€ ๐˜€๐—ถ๐—ป๐—ฐ๐—ฒ ๐—œ'๐˜ƒ๐—ฒ ๐—ป๐—ผ๐˜๐—ถ๐—ฐ๐—ฒ๐—ฑ ๐˜‡๐—ผ๐—บ๐—ฏ๐—ถ๐—ฒ๐˜€ ๐˜€๐˜๐—ถ๐—น๐—น ๐˜€๐˜๐—ฟ๐˜‚๐—ด๐—ด๐—น๐—ฒ ๐—ฑ๐—ฒ๐˜€๐—ฝ๐—ถ๐˜๐—ฒ ๐—ฝ๐—ฟ๐—ฒ๐˜ƒ๐—ถ๐—ผ๐˜‚๐˜€ ๐—ฑ๐˜‚๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€.

โ€ข ๐—”๐—ฑ๐—ฑ๐—ฒ๐—ฑ ๐—ฝ๐—ฎ๐—ฐ๐—ธ ๐˜€๐—ฒ๐˜๐˜๐—ถ๐—ป๐—ด๐˜€ ๐˜ƒ๐—ถ๐—ฎ ๐—ฐ๐—ผ๐—บ๐—บ๐—ฎ๐—ป๐—ฑ ๐—ณ๐—ผ๐—ฟ ๐—ฝ๐—ฎ๐—ฐ๐—ธ ๐—ฐ๐˜‚๐˜€๐˜๐—ผ๐—บ๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป.

โ€ข ๐—”๐—น๐—น๐—ผ๐˜„๐—ฒ๐—ฑ ๐—บ๐—ผ๐—ฟ๐—ฒ ๐—บ๐—ผ๐—ฏ๐˜€/๐—บ๐—ผ๐—ป๐˜€๐˜๐—ฒ๐—ฟ๐˜€ ๐˜๐—ผ ๐˜€๐—ฝ๐—ฎ๐˜„๐—ป ๐—ป๐—ฎ๐˜๐˜‚๐—ฟ๐—ฎ๐—น๐—น๐˜† ๐—ณ๐—ผ๐—ฟ ๐—ฎ ๐—ฏ๐—ฒ๐˜๐˜๐—ฒ๐—ฟ ๐˜ƒ๐—ฎ๐—ป๐—ถ๐—น๐—น๐—ฎ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ.

โ€ข ๐—œ๐—ป๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜€๐—ฒ๐—ฑ ๐—ฑ๐—ฒ๐—ณ๐—ฎ๐˜‚๐—น๐˜ ๐˜‡๐—ผ๐—บ๐—ฏ๐—ถ๐—ฒ ๐˜€๐—ฝ๐—ฒ๐—ฒ๐—ฑ.

โ€ข ๐—™๐—ถ๐˜…๐—ฒ๐—ฑ ๐—ญ๐—ผ๐—บ๐—ฏ๐—ถ๐—ฒ๐˜€ ๐—ถ๐—ด๐—ป๐—ผ๐—ฟ๐—ถ๐—ป๐—ด ๐—œ๐—ฟ๐—ผ๐—ป ๐—ด๐—ผ๐—น๐—ฒ๐—บ๐˜€

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๐—ฃ๐—น๐—ฒ๐—ฎ๐˜€๐—ฒ ๐—ฐ๐—ผ๐—บ๐—บ๐—ฒ๐—ป๐˜ ๐—ถ๐—ณ ๐˜†๐—ผ๐˜‚ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐—ฎ๐—ป๐˜† ๐—ถ๐˜€๐˜€๐˜‚๐—ฒ๐˜€ ๐˜„๐—ต๐—ถ๐—น๐—ฒ ๐˜‚๐˜€๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฏ๐—ฒ๐—ต๐—ฎ๐˜ƒ๐—ถ๐—ผ๐—ฟ ๐—ฝ๐—ฎ๐—ฐ๐—ธ.

The Project Dominion Team

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