myCompagnon.mcaddon
What's new
Changelog
1.1.0 - 2026-09-07
This version replaces the initial companion, which only followed the player.
New Features
Creation and Control
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New companion creation system using the Authority Staff and its dedicated recipe.
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Added the
.name(alias.n) and.behavior(alias.b) commands to manage the companion's name and behavior.
Behaviors and Combat
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New Guard the Master behavior: the companion follows its owner, defends them against hostile creatures, attacks targets hit by the owner, and nearby monsters.
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Protection against creepers when the companion is equipped with a shield.
Companion Autonomy
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Sleep management, including searching for an available bed when the owner goes to sleep.
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Hunger and health management: searches for food, heals itself, and moves away from danger when critically injured.
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Collects dropped items and automatically manages tools, armor, off-hand items, and hotbar equipment.
Farming
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New Farm Crops behavior.
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Crop area selection and visualization using two points; the first point expires after one minute.
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Chest selection for storing harvested crops and inventory items.
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Searches for seeds in the companion's inventory, plants them, and harvests fully grown crops.
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Automatically empties its inventory into the chest before resuming farming when necessary.
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Fully and manually empties its inventory into a chest by using the Authority Staff on it.
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Support for double chests and accessibility checks when storing items.
Interface and Data
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Change the companion's behavior from the in-game menu, with the selected value displayed.
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Change the companion's name from the in-game menu.
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Saves the companion's name, behavior, position, health, hunger, inventory, equipment, and farming settings.
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Updated French messages and added English translations for menus, behaviors, commands, and warnings.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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