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Fly True [Creative Flight Replica]

Adds a Fly command. An attempt to replicate Minecraft's Creative Mode flight mechanics in Survival. No Cheats. No Education Edition.
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Fly True 1.3.1

File namefly true-1.3.1.mcaddon
Uploader
wllysswllyss
Uploaded
Oct 1, 2026
Downloads
967
Size
23.9 KB
File ID
9027639
Type
R
Release
Supported game versions
  • 26.50

What's new

1.3.1

Fixes

  • Reduced the stutter when landing after leaving flight mode with a double jump. The main cause was clearVelocity() being called every tick while the player hovered in place, which put the server and client positions out of sync. That call has been removed.
  • Landing detection during flight now has to hold for 3 consecutive ticks. Previously, a flickering server-side isOnGround value could end flight mode unexpectedly.
  • The stop_flying event is no longer sent twice; all flight-stopping logic now goes through a single function (stopFlying).
  • When leaving flight mode with a double jump, leftover horizontal velocity is dampened so the player doesn't keep sliding.

Internal changes

  • player.json: the flying and stop_fly component groups now only change has_gravity and no longer touch push_towards_closest_space.
  • state.js: added groundTicks to count consecutive on-ground ticks.
  • movement.js: cleaned up, and the DEADZONE constant is no longer used here.

Notes

  • The stutter is much less noticeable, but a small amount may still be felt on the client side.
  • Without clearVelocity(), the player may drift very slightly while hovering in place.

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