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ExaDims: Neural Tactical OS

Experimental
EXADIMS-OS BETA 1.2.0: A high-performance single-file Tactical HUD for Minecraft Bedrock featuring 360° Predictive Radar, directional Target Lock, Sonic Ore Scanner, and dynamic Layered Audio—fully optimized with an auto-memory cleaner for zero-lag.

File Details

ExaDims: Neural Tactical OS.mcpack

  • R
  • Dec 25, 2025
  • 628.36 KB
  • 268
  • 1.21.130+1

File Name

ExaDims Neural Tactical OS.mcpack

Supported Versions

  • 1.21.130
  • 1.21.2

The Survival Assistant Update

"Enhance your survival experience with the latest Neural OS integration. More data, more safety, more power."

[New Features]

Integrated Bio-Sensor: Your vitals (Health & Hunger) are now projected directly onto the Tactical HUD. No more looking down at your bars during intense combat.

Armor Integrity Monitor: New real-time durability tracking. Receives a high-priority "ARMOR LOW" visual alert when any equipment piece drops below 20% durability.

Enhanced Environmental Scanning: The X-Ray focus is back! Improved block detection for Ores, Logs, and Stone with automatic Neural Night Vision activation when focusing on valuable resources.

Universal Health Bars: Dynamic visual HP bars for all scanned entities, including adaptive color coding (Green > Yellow > Red) based on remaining health.

[Tactical Improvements]

Optimized Radar Grid: Expanded tracking radius and improved movement icons (➔ for moving targets, ● for stationary) to give you better situational awareness.

Priority Execution System: Improved "EXECUTION READY" alert with high-speed pulse animation for targets at critical health (below 10%).

Advanced Kill-Streak Tracker: Faster response time and persistent 5-second display after each kill to keep your momentum high.

[Technical Optimization]

Code Structure Overhaul: Refactored entire codebase for better performance and compatibility with the latest Minecraft Bedrock API.

Memory Management: Implemented a more efficient Garbage Collection (GC) system for entity history tracking.

Zero-Latency HUD: Optimized main loop interval (3-tick processing) for real-time data feedback without affecting world TPS.