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Change/testfor Item Data eg. Names, lore, dur (with player scores)

Change/test for item data such as item names, lore, dur, amount, enchantments and so so much more
Project Animation

Welcome To Criptonain Industries
by Cript0 panda

Core Overview
Feature Change Mode πŸ› οΈ Test Mode πŸ”
Primary Purpose Modifies item properties in real time. Reads item properties and outputs them as tags.
Vanilla Interaction Executes changes requested by vanilla commands. Passes deep item data back to vanilla command blocks.
Data Persistence Permanent (changes stay on the item until altered). Temporary (tags delete themselves after 2 game ticks).
Special Engine Logic Clones ItemStack to bypass write-lock limitations. Sanitizes complex object strings into valid tag formats.
Unique Feature Real-time scoreboard placeholder replacement {objective}. Multi-tag "pulse" detailing types, amounts, and enchants.
Command Syntax
Change Mode Syntax
text
/scriptevent inventory:player <slot> <property> <value>
Use code with caution.
<button class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_29/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
 
<button id="" class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_29/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
Test Mode Syntax
text
/scriptevent inventory:player <slot>
Use code with caution.
<button class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_2o/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
 
<button id="" class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_2o/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
(Note: Test Mode only requires the slot argument to scan the item).
Supported Slots & Properties
  • Universal Slots (Both Modes): mainhand, offhand, helmet, chest, legs, feet, and numbers 0 through 35.
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                       CHANGE MODE PROPERTIES                          β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚ nameTag / lore    β”‚ Renames items or changes lore lines (comma sept). β”‚
β”‚ amount            β”‚ Alters the stack count (1-64).                    β”‚
β”‚ keepOnDeath       β”‚ Sets true / false inventory retention.            β”‚
β”‚ lockMode          β”‚ Sets slot, inventory, or none lock states.        β”‚
β”‚ canDestroy / Placeβ”‚ Updates Adventure mode block rules.               β”‚
β”‚ durability        β”‚ Repairs, breaks, or increments tool health.        β”‚
β”‚ enchant           β”‚ Adds, removes, or clears item enchantments.       β”‚
β”‚ setDynamicPropertyβ”‚ Binds hidden database strings to the item.        β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
Practical Examples
1. Modifying vs. Detecting Enchantments
  • Change Mode: Add Sharpness 5 to your held sword.
    text
    /scriptevent inventory:player mainhand enchant minecraft:sharpness:5:add
    
    Use code with caution.
    <button class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_42/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
     
    <button id="" class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_42/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
  • Test Mode: Check if a player's helmet has Mending (run in a repeating command block).
    text
    /execute as @a[tag=helmet:enchantments:minecraft:mending] run say Your helmet has Mending!
    
    Use code with caution.
    <button class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_4c/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
     
    <button id="" class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_4c/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
2. Modifying vs. Detecting Stack Sizes
  • Change Mode: Force the item stack in slot 0 to become a full stack of 64.
    text
    /scriptevent inventory:player 0 amount 64
    
    Use code with caution.
    <button class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_4z/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
     
    <button id="" class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_4z/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
  • Test Mode: Congratulate any player holding a full stack of items.
    text
    /execute as @a[tag=mainhand:amount:64] run say You are holding a full stack!
    
    Use code with caution.
    <button class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_59/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
     
    <button id="" class="FTsWP RmjGdc IsqrXb" aria-label="Copy code text to clipboard." aria-describedby="undefined" data-tooltip-classes="undefined" data-is-tooltip-wrapper="undefined" data-sfc-cp="" data-wiz-attrbind="disabled=nUHwwe_59/ggNWmb" data-sfc-root="c" data-complete="true" data-copy-service-computed-style="font-family: Arial; font-size: 13.3333px; font-weight: 400; margin: 0px; text-decoration: none; border-bottom: 0px rgb(86, 89, 94);"></button>
3. Maintenance Utility 
If temporary tags fail to clear automatically, you can manually purge them using:
  • Remove all active test tags from yourself: /scriptevent tag:get clear
  • Remove only mainhand tags from yourself: /scriptevent tag:get filter mainhand
AND SOOOOOOO MUCHHHH MOREEEEE
 

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