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The Arena: 4v4 PVP Team Deathmatch, Command Block Integrated Map

The Arena is a MOBA inspired game where two teams try to achieve the highest amount of score within 12 minutes. Where each player can select a character that becomes stronger by leveling up.

File Details

The Arena av1.11.0.mcworld

  • R
  • May 1, 2025
  • 1.64 MB
  • 33
  • 1.21.73+6

File Name

The Arena av1.11.0.mcworld

Supported Versions

  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51

New Character:

Fallen Angel - Passive: Attacking with the netherite sword or using abilities gives a stack of {Angelic Force}. When stacks reaches 100, resets the cool down of abilities with a 0.5 second buffer and transforms into Angel Form. In Angel Form, gain a full set of netherite armor and Speed V. While in Mortal Form gain Weakness II.

Ability 1:[Pierce/Erupt] Mortal Form: [Pierce] - charges a powerful spear that pierces through enemies, dealing 10-16HP based on level. Only flies horizontally.

Angel Form:[Erupt] - Instantaneously knock up enemies 8 blocks from the ground.

Ability 2:[Downforce/Shutdown] Mortal Form: [Downforce] - Jumps and land 8 blocks in front dealing 4 HP and stunning enemies within 3 blocks for 1.5-2.5 seconds, stun duration increases with level.

Angel Form:[Shutdown] - Teleport to the nearest Airborne enemy and slam every airborne entity within 8 blocks, dealing 10-20HP damage.

Ultimate:[Angelic Force/DeathSong] Mortal Form: - Knockback enemies within 8 blocks dealing 8HP damage, and gain additional {Angelic Force} Stacks, amount of stacks increases with level.

Angelic Form: [DeathSong] - All currently alive players will die in 10 seconds, can be cancelled when Fallen Angel dies or loses Angel Form before the time.

 

Character changes:

Voodoo (New) - Passive2: Cursing an enemy with the totem 10 times or more, will apply {Voodoo Doll} on them. When Voodoo suffers a debuff the nearest enemy with a {Voodoo Doll} will get the same debuff. This effect resets when Voodoo uses or destroys the totem.

Ability 1: [Ailment] - (New) When there's an ally DrS, this ability will apply Plague to enemies in range.

 

Void (Nerf) - Reduced damage and range of Blue and Red. Both abilities now disappear beyond 12 blocks instead of the previous 28 blocks.

Blue: Reduced Damage from 3 HP -> 2 HP magic damage. Range decreased from 5 blocks AoE -> 2.5 blocks.

Red: Reduced Damage from 10 HP -> 8 HP magic damage. Range decreased from 5 blocks AoE -> 2.5 blocks. Knockback range reduced from 9 blocks -> 8 blocks.

 

Prowler (Nerf) - Ability 2: [Trap] - Traps now only lasts 2 minutes instead of being indefinite.

 

Flame (Buff) - Ultimate: [Implosion] - Threshold for implosion changed from 30 {Ignite} -> 25 {Ignite}.

 

Twinblade (Buff) - [Thousand Slashes] - Increased Damage per second, from 1 HP true damage every 0.15 seconds -> 1HP true damage every 0.1 seconds.

 

DrS (Adjusted) - Every Plagued entity has the Infestation effect -> DrS has the Infestation effect when reaching level 12.

 

Rocketeer (Adjusted) - Rockets now deal 5 HP at all levels but rocket duration reduced from 3 seconds -> 1 seconds.

 

Frost (Adjusted) - Non-player entities can now get {Cold}. 

 

Hellbringer (Adjusted) - [Unbound] No longer blocks vision and gains a leather cap instead.

Added an indicator where 13 blocks in front is, when holding the axe.

 

Bug fixes:

 

Frost - No longer applies {Cold} while dead.

 

Twinblade - Damage of [Thousand Slashes] now even on both teams.

 

Tesla - Ultimate: [Stunning Lightning] now works as intended.