File Details
LethalCraft v2 [.MCWORLD]
- R
- Feb 19, 2025
- 33.90 MB
- 20.1K
- 1.21.60
File Name
LethalCraft v2 By JuliusScizzor.mcworld
Supported Versions
- 1.21.60
LethalCraft v2 Changelog
Bug Fixes
Generation
Indoor:
- Reduced generation time by 5x :D
- Generation is more consistent and less buggy
- Decreased likelihood of doorways leading into void
- Rooms no longer generate behind fire exits
- Fixed doors generating much less than intended
- Fixed rooms overlapping main entrance
- If map generation fails, it will automatically restart
- Fixed west-facing fire exits facing north instead
- Fixed mines & turrets spawning distribution. They should not spawn at the main entrance
- Increased randomness of scrap spawning
- Improved fire exit spawning. They should spawn more reliably and be not so close to main/each other
- Facility tiles:
- Removed collision of 1 railing on the upper level corner of stair tile so that mobs can pathfind better
- Scrap can no longer spawn in hallway tiles
Outdoor:
- Removed tree shadows. Trees now use blocks for collision
- Removed company bell entity shadow
- Sky is now darker at the company building
- Fixed inactive Old Bird daytime spawns
Scrap
- Fixed clown horn model misalignment
Ship / Dropship
- Removed ship entity shadow
- Door open/close sound no longer replays whenever ship is loaded in
- Fixed quota particle appearing during ship landing/leaving cutscene
- Removed flame from dropship model
- Decreased volume of Dropship theme
Monsters
- Company Monster
- The Company Monster attack animations now play
- Fixed company monster not collecting scrap after killing a player
- Thumper
- AI Rework: It can no longer turn as quickly, making it much more likely to hit walls when charging.
- Thumper roar sound effect variations now play
- Increased volume of sound effects
- Added hurt and death sound effects
- Fixed hurt animation not playing
- Bracken
- Fixed kill animation
- AI Improvements
- Coil Head
- AI Improvements (alot more responsive and scary)
- Hoarding Bug
- Fixed HP (2 -> 3)
- Minor AI improvements
- Eyeless Dog
- Increased scale
- Increased ambient and step sound volume
- Old Bird
- Decreased likelihood of missiles dealing damage through ship walls
- Fixed old bird permanently stuck on alerted state
- Increased old bird scale (1.6 -> 1.8)
- Fixed old bird getting stuck between 2 walls
- Circuit Bees
- AI Improvements
- Company Monster
- AI Bug fixes
- Sprinting no longer triggers it
- Barber
- Fixed barber getting stuck between 2 walls
Gameplay
- Fixed employee movement animations bug on other players
- Decreased likelihood of game not ending when all players die.
- Fixed reset command not resetting delivery ship items
- Revamped backend for UI Handling
- Turret now no longer tracks players while shooting.
- it will shoot in the same direction for each shoot cycle (1.76s)
- Fixed turret bullets killing monsters
- If a monster falls off the map, it now gets teleported to the main entrance
- Fixed total scrap collected showing incorrect value in multiplayer
- Initial credits screen / Systems Online HUD consistently appears 1s after joining the world
- Fixed items (flashlight, scan, etc.) not being able to be used when looking at certain blocks
- Fixed scrap falling through the ship if dropped while facing directly down
- Fixed pickup/drop sound effects for scrap
- Fixed lightning still striking players after dropping targetted item (sometimes still breaks if lagging)
- Sparking particles no longer continue if the player drops the targetted item
- Fixed entity spawn max count
- Entities can only spawn up to the max count, instead of max count number of entities can exist at the same time.
- Fixed flashlight overlay staying on player when they die/ship leaves/snare flea attaches on them
- Fixed battery bar not clearing on reset
- Slightly increased ambient sound volume
- Decreased hallucination sound volume
- Fixed fills hands items not locking other items in other slots past itself
- Fixed bodies killed by lightning flying when dropped
- Fixed player rotation when exiting facility
- Fixed lightning strike not sending bodies flying
- Fixed players able to change perspective. Now locked in first person
UI
- Fixed UI middle text and timer icon glitches
Blocks
- Floor grate collision is smaller now
- Fixed mines double exploding
- Slightly increased mine kill range (4 blocks -> 5 blocks)
Terminal
- Removed 'Storage' and ‘Bestiary’ from help menu as they don’t actually work.
- Removed moons and equipment from the terminal that are not added in game.
New Features & Improvements
Balance Changes
- Slightly nerfed player movement speed (Base 0.0825 -> 0.0823)
- Slightly nerfed Bunker Spider movement speed (-0.02)
- Slightly buffed player sneaking movement speed (+0.035)
- Increased shovel range (2 -> 3)
- Increased frequency of lightning strikes on metallic items (10-25s -> 10-17s)
- Made it easier to get a higher grade in Performance Report
- Circuit Bee Nerfs:
- Slight movement speed nerf
- Decreased sight range (12 -> 11 blocks)
- 8s anger cooldown after chasing for 8s
- Slightly nerfed indoor darkness overlay (a bit brighter now)
QOL Improvements
- New way to drop items:
- Sneak + Look down + Punch to drop items (good for mobile/controllers)
- Increased speed for interacting with stuff for non-keyboard players (mobile, console, etc.)
- Scanning now creates a very small burst of light
- Added Arachnophobia Mode
- Type "arachnophobia" or "ara" in the terminal to toggle arachnophobia mode.
- Changes Bunker Spider model to be more user friendly :)
- Added Scan command in ship
- Scans for objects outside the ship
- Added statistics from the previous game after getting fired.
- Shows days on the job, total scrap value collected, total deaths and quotas fulfilled
- Added a reset item on the final hotbar slot
- Interact & Hold to reset the map. Fully resets all progress.
Gameplay
- Added death penalty
- -20% of credits per death
- -8% if body recovered
- Improved jump disabling when low stamina
- uses inputpermission instead of negative jump boost
- fixes spam jump cheese to move super fast
- Added scanning effect
- New rain particles
- New blood particles
- Bodies now float in water
- Added vent crawl sounds for when a monster is about to spawn.
- Added company snoring ambience
- Added eclipsed ambience
UI
- Added new generating moon loading screen
- Added more camera fades for ship landing/leaving cutscenes
- Updated visor texture
- Updated hotbar icons
Monsters
- Added death animations for killable monsters
- Added 6 New Monsters:
- Barber (was secret entity in v1)
- Spore Lizard
- Nutcracker
- Jester
- Forest Keeper
- Earth Leviathan
Moons
- Added 6 New Moons
- Assurance
- March
- Completed outdoor terrain
- Removed extra 4th fire exit
- Rend
- Titan
- Embrion
- Artifice
Indoor
- Added New Interior: Mansion
- Most common on Rend, Titan and Artifice
- Facility Interior:
- Updated facility fan texture
- Added random pipes to facility hallways
- Added huge long room
- Added large cross intersection hallway
- Slightly tweaked room spawn chances
- Added air conditioner block
- Added machine decoration block
- Added electrical box
- Added water puddles
- Retextured hallway bricks
- Retextured sheet wall
- Retextured concrete floor
Outdoor
- Updated bushes
- Slightly optimised entity spawning code
- Updated company bell texture
- Added company bell ring animation
Weather
- New weather event: Flooded
- Affects experimentation, assurance, march, artifice
Scrap
- Added 14 new scrap items
- Brass Bell
- Painting
- Red Soda
- Cash Register
- Pickle Jar
- Garbage Lid
- Gift
- Gold Bar
- Magnifying Glass
- Plastic Cup
- Remote
- Whoopie Cushion
- Stop Sign
- Yield Sign
Equipment
- Added Double-Barrel Shotgun
- Drops from Nutcracker
- Punch to toggle safety on/off
- Right Click to shoot
- Sneak + Right Click to reload. Right click auto reloads if gun is empty and you have ammo
- Added Jetpack
- Costs 900 company credits
- Right click to use. Propulsion is based on movement velocity.
- Updated Boombox
- Added new track: Icabob's Funk by MrDinger (Based on Boombox Song 1)
Ship
- Added Posters by @smolldydy
- Finished ship interior by @kryptstudios
- Added speakers to turn off the ship automated voice message
- Added Employee of the Month Poster featuring v1.2’s highest quota
General
- Updated animations by @vigilandmine_ for the following
- Snare Flea
- Bracken
- Thumper
- Bunker Spider
- Coil Head
- Eyeless Dog
- Old Bird
- Hoarding Bug
- Barber
- Employee improvments
- New employee model
- Updated employee run animation
- Improved employee animation transitions
- Old Bird slight animation tweaks

