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Hide and Seek in a School

This is a Hide and Seek map made by PG WARRIOR YT
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Description

This is hide and Seek map for Minecraft pocket edition players

Features:

Core Mechanics and Lobby Systems

Automated Role Assignment: Most maps utilize lobby pressure plates or button panels that instantly sort players into "Hiders" or "Seekers" without manual setup.

Blindness and Countdown Timers: Built-in command blocks grant the seeker a temporary blindness or restraint effect (often lasting 60 to 90 seconds) inside a designated "counting house," giving hiders time to scatter.  

Match Reset and Management: Specialized /function scripts and command block setups allow players to instantly reset maps, clear player tags, and reboot timers between rounds.  

Map Design and Architectural Layouts

Thematic Arenas: Popular environments range from multi-floor modern mansions, farms, and medieval villages to claustrophobic horror-themed spaces like pizzerias or giant bedrooms.  

Verticality and Secret Passages: Maps feature extensive multi-level verticality, including ceiling shafts, roof beams, crawlspaces underneath furniture, and hidden underground tunnels.  

Interactive Navigation: Many layouts include slime-block jump pads for rapid vertical escape or rapid-transit teleporter stations scattered across complex zones.  

Specialized Add-on Features and Gadgets

Custom Power-Ups & Traps: Advanced maps incorporate interactive items like honey bottles for brief invisibility, throwable glue eggs that temporarily freeze a hider in place, or custom snowballs that act as tags/weapons for seekers.  

Sculk Sensor Integration: Modern maps integrate vanilla mechanics like Sculk sensors near tight choke points, meaning sprinting or jumping will trigger vibration signals that expose a hider's position.  

Mob Morphing Mechanics: Select community maps allow hiders to transform into ambient mobs (like chickens or pigs), utilizing crowd camouflage to trick seekers.  

Map entry point

The Hide and Seek in a School Team

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