Welcome to Birdboy's Backrooms!
Birdboy's Backrooms is a lore acurate recreation of the famous internet creepypasta "The Backrooms", it is mainly based on the wiki fandom, but I have grabbed bits of lore from Kane Pixels, and Wikidot (I've also come up with a few things myself)
If anyone actually reads these, before we start I'd like to credit all outside sources that I used and aren't made by me:
MODS USED:
https://mcpedl.com/backroom-explored-addon/
https://mcpedl.com/liminal-craft-backrooms-addon-0-0-1/

I couldn't find the page for the dead bodies mod, I searched up the name of the resource pack on MCPEDL ut it's nowhere to be seen (could be deleted) if you wanna look for yourself the mod file name in "DeGorations Resource"

https://mcpedl.com/pandamines-invisible-item-frames/
COMBONATION LOCK:
https://www.youtube.com/watch?v=M-UgOa-jzLo&t
AUTO JUKEBOX:
How to Build a Simple Auto Jukebox (Java & Bedrock 1.21) - (Build Guide)
Now that that's overwith, lets get into levels, there are currently 8 levels in Birdboy's Backrooms (More will be added in the future) which are:
Level 0 "The Lobby"
Level 1 "Habitable Zone"
Level 2 "Pipe Dreams"
Level 3 "Electrical Station"
Level 27 "Ligneous Desolation"
Level φ "Midas' Touch"
Level 4 "Abandoned Office"
The Level Hub
Level 0 Pictures:






Level 1 Pictures:






Level 2 Pictures:



Level 3 Pictures:


Level 27 Picture:

Level φ Picture:

Level 4 Picture:

The Level Hub Picture:

There are multiple endings to Birdboy's Backrooms, the 1st one being "The Numerical Ending" to unlock this ending (as of 3/17/2026) you need to beat Level 4 "Abandoned Office", and get to Level 5
The 2nd ending is "The Gold Ending" to unlock this ending you need to find Level φ "Midas' Touch" and succumb to the gold transformation. This is a bad ending.
Here are some hints for how to beat levels (DONT READ UNLESS STUCK)
Level 0:
There are 2 exits to Level 0,
Jump through a tear in the carpet, this will take you to Level 27
Find the "Don't Move Stay Still" sign and complete the entity chase, this will take you to Level 1
Level 1:
There are 4 exits to Level 1,
With the lights on, find a long hallway on the 2nd floor, this will take you to Level 0
With the lights on, find a gold block in one of the side rooms, this will take you to Level φ
Turn off the lights by finding an electrical box in one of the side rooms, then go to the back wall closest to the electrical box and complete the maze, this will take you to The Level Hub
Turn off the lights by finding an electrical box in one of the side rooms, then run to the other end of the level and go down the stairs, this will take you to Level 2
Level 2:
There are 3 exits to Level 2,
Jump down the center hole with slow falling and complete the Smiler chase, this will take you to Level 3
Enter a Red Door on the main level, this will take you to Level 1
Find a gold wall and walk into it, this will take you to Level φ
Level 3:
There is 1 exit to Level 3,
Find the passcode to the iron gate and go up the elevator, this will take you to Level 4
Level 27:
There is 1 exit to Level 27,
Find a birch door and walk through it, this will take you to Level 3
The Level Hub:
There are 6 exits to The Level Hub,
Enter any of the 6 doors using their respective Level Key to enter that level.
Level φ:
There are 0 exits to Level φ,
Succumb to the gold transformation (wait for 2 minutes) (Gold Ending)
Level 4:
There are 2 exits to Level 4,
Find a golden computer, this will take you to Level φ
Press the 6 full vending machines to open the wall playing jazz music, this will take you to Level 5 (Numerical Ending)
LEVEL KEYS:
Level Keys are keys found in each Level, these keys are used to access that level from The Level Hub
Updtae 1.0.1
A Bugfix Update,
Changelog:
-
Added Level Keys Book Improved Useful Supply Crates in Level 1 Removed Checkpoint in the pit of Level 2 Added more Slow Falling Potions to the chest in Level 2
-
Changed direction to match Level 3 elevator when entering Level 4
-
Added Level Keys Book
-
Improved Useful Supply Crates in Level 1
-
Removed Checkpoint in the pit of Level 2
-
Added more Slow Falling Potions to the chest in Level 2
-
Changed direction to match Level 3 elevator when entering Level 4
1.1.0 Update
A Content Update,
Changelog:
-
Added a light in the Level 0 chase
-
Made Level 0 text appear when entering from starter house
-
Reduced the number of Wretches in Level 3
-
Removed the ability to take armour from armour stands in Level φ
-
Completely revamped spawn room
-
Made Level Hub accessible from spawn room once it's unlcoked
-
Removed armour set from starter house
-
Level 27 is now accessible from Level Hub
-
Removed peaceful wanderers from Level 1
-
Removed Show Coordinates
-
Added Level 4
-
Added Level 4 to Level Hub
-
1.1.1 Update
A Bugfix Update,
Changelog:
-
Made Levels 1 and 2 accessible from Level Hub
-
Made weather clear and time set night when entering the Level HubMade gold items from Level φ clear when entering Level Hub
That's all from me, have fun exploring!