Zombie Apocalypse (v1.1).mcaddon
What's new
Zombie Apocalypse - Changelog (v1.1)
NEW
- Added a full Resource Pack with reworked Zombie, Husk, and Baby Zombie textures for a darker, more apocalyptic look
- Added survivor camps and abandoned husk houses that now spawn naturally around the world
- Added the Bandage item - heals wounds, cures bleeding and leg injuries, and fully restores your hunger
- Added the Potion of Protection - hostile mobs can't get within 5 blocks of you for 3 minutes, with a live timer on your screen
- Added a Bleeding mechanic - getting hit by a Zombie or Husk can cause bleeding, which chips away at your health until you patch up with a Bandage
- Added a Leg Injury mechanic - falling from too high injures your leg and slows you down until you use a Bandage
- Added crafting recipes for the Bandage and the Potion of Protection
- Added a TNT Rain event - flaming TNT occasionally rains from the sky along with charged creepers
- Added a cinematic intro when players join the world for the first time
IMPROVED
- Day and night now shift less often but hit harder and more suddenly, for a more cinematic feel
- Weather is now tied to the day/night cycle - storms are more likely to roll in at nightfall and can clear up at dawn
- Camps and husk houses avoid spawning inside trees, on top of builds, or too close to each other
- Better performance - stray zombies, husks, and creepers that wander far from all players are now cleared automatically
- Bandages, Potions of Protection, and armor pieces (including enchanted armor) can now be found in chests and dropped by Zombies and Husks
FIXED
- Fixed a misplaced Zombie texture that was sitting in the wrong folder
- Fixed the campfire's healing effect not actually healing players sitting near it
Runs fully on the stable Minecraft API for 1.26.40 - no experimental toggles needed.
This mod has no additional files

