This addon was inspired by Apace100 but completely different from Java edition origins mod.Each origins comes with different advantages and weaknesses making it balanced.Also remember to keep an eye on other ingame aspect instead of just combat advantages while choosing an origin
Check my yt channel for addon updates and suggestions @zazack6260
this addon adds 20 origins and each of the are better than another in their own ways . chose your origin according to your playstyle .
- Origin abilities will get stronger as you gain xp levels
- Each origin have an active ability that requires mana to use
- Mana is shown in the bottom right corner
- Once you chose origin you can only change it by crafting an Origin eraser
- If you lost this item you can craft it back like a dirt sword
Created by ZAZACKE and Halfpotato . Suggest ideas or report bugs on my yt YouTube/@zazack6260
Origin Selection menu:



Admin Settings
This form lets admins to Allow or disallow specific origins , disable or change origin reset count,
do :
/tag @s add z-operator
to access this menu

Custom Origin Creator (Ingame)
This menu Allows admins to create custom origins and abilities, with diffrent stats and abilities with no limits, Try not go beyond limits as it may cause crashes, Only z-operators can access this settings



Additional Modules
You can add optional modules to the main origins list by stacking specific packs as modules , make sure that the main module stays on top

AVIAN

A high-mobility class that excels in speed, evasion, and vertical movement. Scouts are agile explorers with unique abilities tied to movement and height.
Abilities
- Air Dash: Perform powerful jumps at three different distances (hold to charge , release to dash).
- Mana Regeneration: Increases with altitude — the higher you are, the faster it regenerates.
β Pros
- Immune to fall damage
- Sprinting doesn't deplete hunger
- Gains speed the longer you sprint (acceleration-based speed boost)
- Jump boost at speed 8
- +1 attack damage for each speed above 10 (+5 at max)
β Cons
- Only 8 hearts
- Cannot eat non-vegetarian food
- Takes more hunger for combat and healing
- Mana depletes below deepslate level
- Mining fatigue below Y-level 0
- Can only sleep above Y-level 80
- Cannot wear netherite armor
- Floats in water and swims slower
π Unlockables
- Instant Turbo : instantly set Acceleration to max (Unlock by reaching above y level 320)
GOLEM

A powerful, durable class built for front-line combat. Tanks can withstand heavy damage, deal strong melee hits, and support allies but at the cost of speed and mobility.
Abilities
- Ground Slam: Slam the ground with massive knockback. Damage increases by level: 8 / 15 / 20.
- Village Empowerment: Mana regeneration is faster while inside villages.
- Mana Steal: Instantly gain mana when killing hostile mobs. Mana gain increases as mob health, x2 mana for pillagers
β Pros
- 15 hearts
- Immune to knockback
- Can break Stone barehanded
- Other golems won’t target you
- Physical defense increases the lower your health:
- +20% defense above 10 hearts
- +40% defense between 5–10 hearts
- +60% defense below 5 hearts
- +3 melee damage
- Can carry 2 players on shoulders (right-click the Golem user)
- Bonus mana regeneration in villages
- Extra XP from iron mining
β Cons
- Takes 50% more fall damage (can die from a 15-block fall without armor)
- Shakes ground on fall damage
- Movement speed decreases with health:
- -20% speed above 10 hearts
- -30% speed between 5–10 hearts
- -40% speed below 5 hearts
- 3 blocks tall
- Cannot ride other mobs
ENDER

A mysterious and mobile class with teleportation-based powers. The Ender excels at vertical and long-range movement, offering unique utility and a connection to the End dimension.
Abilities
- Pearl Teleportation: Instantly teleport using the ability key
- Wall Teleportation: Crouch and use the ability key to teleport through walls
- Mana Regeneration: Scales with your player level
β Pros
- Immune to Endermen aggression from eye contact
- Slimmer hitbox
- Regenerates near End Crystals
- Blocks broken instantly go to inventory
- End crystals give regen, mana, water/fire resistance
- Eating chorus fruit gives mana
- Can walk on the void
- Infinte mana in end dimension
- Bare hands have silk touch on glass/grass
β Cons
- 2.5 blocks tall (can crouch to fit)
- Foggy vision in rain
- Takes fire damage from water and rain
π Unlockable Abilities
WayPoints: You can save 5 locations to teleport from anywhere and anytime (To unlock: find a warped forest )
Teleportal: Spawn a portal behind you each time u teleport including ability or waypoint teleports (To unlock: Have 4 ender crystals near you )
SKELETON

A long-range specialist with enhanced archery and tactical mobility. Sacrifices melee combat for powerful ranged attacks and precision-based abilities.
Abilities
- Rapid Fire: Shoots mini arrows with damage scaling by level
- Sniper Shot: Fires a high-damage shot (4× normal) while crouching
- Mana Regeneration: Increases with player level
β Pros
- Requires less food
- Friendly toward skeletons, spiders, and regular zombies
- Enhanced bow and crossbow: faster arrows, extra damage, reduced gravity
- Arrow Damage: 12/15/20 per level
- Immune to Wither effect
- Thinner hitbox
- Reduced damage from enemy projectiles
- Drinking milk gives temporary melee
β Cons
- Burns in sunlight without a helmet
- Golems always attack on sight
- Untamed wolves become hostile
- No melee damage unless affected by Wither
- Endermen -_-
π Unlockable Abilities
- WitherVeil: Inflict Wither on yourself temporarily to enable melee combat , costs coal
(Unlock by finding a wither skelly)
BLAZE

A lava-forged warrior who thrives in extreme heat and commands flame-based powers. Excels in the Nether but struggles in cold environments.
Abilities
- Fireball: Launch explosive fireballs with increasing power per level
- Firebreath : Sneak to shoot continuous fire breath
- Drink Lava: Restore mana by drinking lava (crafted with regular lava bucket )
- Nether Boost: Regenerate mana naturally while in the Nether
β Pros
- Immune to fire
- Friendly with Blaze, Ghast, and Magma Cube
- Barehanded attacks set enemies on fire
- Jump into lava to summon Lava Rodes (burns mobs and grants regeneration)
- 50% explosion resistance
- Enhanced vision under lava
- Instantly cooks food (offhand + main hand) using 1 mana
- Can break ice and snow blocks
- Clear water withering by lava
β Cons
- Takes damage from water contact
- Mana leaks fire unless wearing boots
- Double freezing damage
- Slowness and freezing in cold biomes
- Takes damage from snowballs
π Unlockable Abilities
- FireWall: Grants fire resistance to nearby entities, drains 2 mana per second
(Unlock by finding a fortress)
GUARDIAN

An aquatic being attuned to ocean depths, excelling in water combat and mobility but weakened on land.
Abilities
- Guardian Beam: Focused energy attack (ξ ± to target), deals 5/9/13 damage per level
- Debuffs target with nausea and slowness
- Restores mana while in water
β Pros
- Can breathe underwater
- Clear underwater vision
- Enhanced trident damage
- Thorned skin : returns melee damage back to the attacker
- Friendly with guardians (except elder)
- Extremely fast swimming
- Eating fish gives mana, eating puffer fish gives conduit effect
- Slight fire resistance
- Can collect coral without silk touch
- leaving water while looking up makes u leap out of water
β Cons
- Cannot breathe on land without water breathing
- Foggy vision on land
- Cannot wear turtle helmet
- Attacked by axolotls
π Unlockable Abilities
- Barbed-shell : pre-charge spikes (to unlock: deal 2000 damage using thorn skin)
- Dry-gills : breath longer on land with cost of mana (to unlock: take 1000 suffocation hits)
ICEO

A frost-wielding builder who manipulates ice in combat and terrain, thriving in cold but vulnerable to heat.
Abilities
- Ice Bridge, Sphere, Platform, Cage, Wall
- Sneak + Button: Cycle abilities
- Bonus mana regeneration in cold biomes
β Pros
- Immune to freezing and suffocation
- Snowballs restore mana
- Melee attacks apply slowness to opponents
- Gain mana from mining ice or snow blocks
- Gains strength and regeneration in cold biomes
β Cons
- Takes double fire damage
- Swim slower
- Take damage when mining magma blocks
- Suffers slowness and fire damage in hot biomes (Nether except Warped Forest)
π Unlockable Abilities
- FadingBlock : Place infinite snow blocks that vanish after 60s
(Unlock by collecting 16 Blue Ice)
ZOMBIE

A shadowy nature-warrior with poison claws and the power to summon undead allies. Draws strength from darkness but suffers in light.
Abilities
- Poison Claws: Deal 6/8/10 damage with claw strikes
- Mana regeneration increases in low light
β Pros
- Undead mobs are friendly (except Wither Skeletons)
- Lifesteal against non undead mobs
- Stronger in darkness
- Immune to poison and instant damage potions
- Can zombify villagers
- 30% melee damage resistance
- Eating uncooked food restores mana and gives extra saturation
β Cons
- Golems are hostile
- Burns in sunlight
- Regeneration effects don’t work
- Reduced ranged damage
- Takes extra damage from smite-enchanted weapons
- Movement speed reduced in bright areas
π Unlockable Abilities
- * DeadRise: Spawns 4 tamed zombies around you (Unlock: find all zombie variants : regular, drowned, husk, zombillager)
SPIDER
Agile and swift in caves, this origin excels in vertical movement and fast escapes using webs. Comes with cave-friendly perks but aquatic weaknesses.
Abilities
- Web Swing (ξ ±): Swing using webs
- Web Pull (sneak +ξ ±) : Pull mobs using webs
- Faster mana regeneration while inside caves
β Pros
- Spiders are friendly
- Can double jump
- Slightly faster and smaller hitbox
- Takes 50% less fall damage; ignores damage completely if <3
- No fall damage while swinging
- Can instantly mine cobwebs and collect without shears
β Cons
- Max health reduced to 8 hearts
- Takes extra damage from Bane of Arthropods
- Slower and more vulnerable in water
- Low breath time underwater
- Carnivorous diet
π Unlockable Abilities
- * Wall-Climb: Sneak near walls to start climbing, jump to move in view direction (Unlock: collect 16 cobwebs with bare hands)
- Web-Shoot: Shoot a projectile that creates a temporary cobweb (Unlock: kill 32 mobs trapped inside cobwebs)
CREEPER
Unstable yet powerful, this origin thrives on explosive attacks and chaotic regeneration. Best used tactically to balance damage and survivability.
Abilities
- Explode (Hold ξ ±): Release an explosion
- Look Down + ξ ±: Accelerate heart regeneration
- Mana regen according to health tier
β Pros
- Immune to all explosions
- Ignored by other creepers
- Become faster as you lose hearts
- Lightning hit charges you:
- Fully regenerates health
- Increases speed
- 11 hearts in charged form
β Cons
- Cats attack you and you can’t fight back
- Loses 3 hearts permanently with each explosion (regenerates over time)
- Can’t explode at 1 heart
- Takes 25% more damage from every other sources
- Hated by snow golems (but they can’t harm you)
WARDEN
Powerful and resilient, Juggernauts thrive in darkness with strong defense and heavy health but become vulnerable in bright light.
Abilities
- Sonic Boom (Click and hold ξ ± to adjust range and release to shoot)
- Mana cost depends on range
- Mana regeneration in darkness and degeneration in brightness
- Stats Changes by Darkness Level
- Defence: 50% / 50% / 30% / 0% / -50%
- Speed: 20% / 0% / -20% / -40% / -60%
- Knockback Resistance: 100% / 75% / 50% / 25% / 0%
- Attack: 4 / 3 / 2 / 1 / 1
β Pros
- 20 hearts
- See nearby mobs through walls
- Highly defensive in darkness (melee, projectile, explosion)
- +4 damage in extreme darkness decreasing to +1 as brightness increases
- Maximum knockback resistance in darkness (less light = more resistance)
- Other wardens won’t attack you
- Break all stone types with bare hands
- Gain more XP and mana by mining sculk blocks
- Night vision in dark areas
β Cons
- Highly vulnerable in brightness
- Blind in full brightness
- 3 blocks tall
- 3 blocks tall
- Movement slows according to brightness level
- Gives self darkness when exposed to full brightness (sunlight, glowstone, etc.)
- Gives nearby players darkness
- Golems will target you
WITCH
Master of potions, the Alchemist excels in throwing various potions and gains unique effects tied to nighttime and nearby black cats.
Abilities
- Potion Throw (ξ ±)
- Crouch + ξ ± to cycle potions (damage, poison, weakness, slowness, blindness)
- Higher mana regeneration and reduced mana cost at night
β Pros
- Other witches won’t attack you
- Drinking from water bottles grants random effects and mana
- Takes 50% less damage from poison and instant damage
- Having a black cat allows mana regen during daytime
- Drinking from water bottle restores 5 mana
β Cons
- Random blindness, slowness, or nausea (can be disabled temporarily by drinking from water bottle)
- Dehydration bar fills up causes negative effects
- Cannot drink milk
- Can only gain mana at night (unless near black cat)
π Unlockable Abilities
- * Secret-Ingredient: Inject a potion ingredient into any food item; works as stackable potions (Unlock: drink 200 water bottles)
BEE
Can levitate and interact with bees to harness mana and experience.
Abilities
- Levitate (ξ ±) or hold jump
- Interact with flowers to collect honey
- Deposit honey into beehives by interacting to gain mana, XP, and fill the hive
- Natural mana regeneration based on XP level
β Pros
- Can fly
- Permanent slow falling
- Smaller hitbox
- Nearby bees target your attacker or target when you attack
- Other bees never attack you
- Drinking honey bottle gives mana and random positive effect
- Arrows apply poison but deal reduced damage
β Cons
- Touching water temporarily disables flight and slow falling
- Takes double fall damage when flight is on cooldown
- Slower walking
- Some flowers may give negative effects
- Arrows deal reduced damage
HEROBRINE

A volatile being shifting between Balance, Chaos, and Despair modes, each with unique stats and abilities.
Modes & Abilities
Balance Mode
- Stats same as regular player with special abilities
- ξ ± to use ability, crouch + ξ ± to change ability
- Mana regenerates naturally, slowly transforming to Chaos mode when full
- Getting struck by lightning adds +50 mana; above 80 mana lightning instantly triggers Chaos mode
Balance form abilities:
- Heal
- Hurt (sacrifice health to gain mana)
- Hunger
- Haste
- Hide
Chaos Mode
- Significantly increased attack, defence, and agility
- Six abilities, no mana cost to use
- Mana depletes naturally; transforms to Despair mode when empty or on death
Chaos form abilities:
- ξ ± Summon lightning on entities in front
- Look up + ξ ± Summon lightning around heals your self according to number of enemies hit
- Look down + ξ ± Damage and knock away nearby entities, activating mid air does a slam attack
- Crouch + ξ ± Teleport 10 blocks forward,
- Look up + crouch + ξ ± Levitate
- Look down + crouch + ξ ± Spectator mode for 2 seconds
Despair Mode
- Weakest form, takes more damage
- Chance to glitch and get a random curse
- Mana regenerates; use mana to survive or skip curses
- Returns to Balance mode once mana is full
- Despair curses:
- Curse of Ender: Teleports you randomly
- Curse of Blaze: Constant fire damage
- Curse of Avian: Uncontrollable levitation
- Curse of Spider: Multiple stuns
- Curse of Warden: Darkness
- Curse of Skeleton: Disable melee
- Curse of Golem: Instant 10 melee damage
- Curse of Creeper: Random explosions (no block damage)
- Curse of Witch: Poison
- Bless of Steve: Gain 20 mana
Skip curse cost:
- Skip Curse: costs 10 Mana before reveal, 20 after reveal
πUnlockables
ManaSeal:Locks mana at 50, preventing Chaos Mode. §7(Unlock by getting struck by lightning)
AXLOT

Five variants with unique stats and abilities; you randomly get one on each respawn.
Abilities
- Use ξ ± for active abilities
- Mana regenerates only when in contact with water
- Variants:
- Grass: longest breath hold, can temporarily breathe on land
- Wild: toughest, splash damage and knockback in water
- Rare Blue: fastest, rarest, boosts self in water
- Pink: permanent regeneration, gives regen to nearby entities
- Gold: gains absorption hearts underwater, spits water projectiles that place water
β Pros
- Can breathe underwater and hold breath up to 3 minutes on land (longer with respiration)
- Swim faster underwater
- Eating tropical fish restores mana
- Regeneration under 2 hearts
β Cons
- Breath recovery after depletion takes up to 30 seconds
- Slower movement on land
π Unlockable Abilities
- VariantEvolution: Randomly changes your variant
(Unlock by becoming the rare Blue variant)
WOLF

Start human and transform into a werewolf under moonlight, faster on full moons.
Abilities
- Roar with ξ ± (weaker in human form)
- Faster mana regeneration under moonlight
- Werewolf form (phase 1,2,3):
- Health: 9,8,7 hearts
- Life steal: 30%, 60%, 90%
- Killing humanoid mobs converts them to werewolves
- Werewolves attack all except other werewolves and convert them
- Red foggy vision
- Night vision while exposed to moonlight
- Attacked by golems
- Hunger increases easily
- Can eat only non-veg food
β Pros
- Slowly transform to werewolf under moonlight; revert in sunlight unless hiding in caves
- Increased melee damage in werewolf form
- Werewolves won’t attack you; they attack and convert others on defeat
- Gain mana when mobs convert to werewolves
- Constant regeneration under moonlight
- Increases mana regen the more moon is exposed (maximum at full moon, none at no moon)
- Tamed dogs are stronger and safe from werewolves
β Cons
- Lose 1 moonlight and 5 mana when taking fire damage
- Iron tools/weapons weaken you and put abilities on cooldown
- Werewolves attack you in human form
- Werewolves take extra damage from iron and burn in daylight
- No powers in human form
- Tamed dogs take extra fire damage
- Lose moonlight when exposed to sunlight
π Unlockables:
- Feral Leap: Leap towards target slashing them and nearby mobs (Unlock: kill 20 sheep, 10 foxes, 5 rabbits in werewolf form)
- Demonic Claws: Barehanded attacks deal 6 damage and hit multiple targets (Unlock: regenerate 1000 hp using lifesteal)
SLIME

Throw slimes with ξ ±; slime size changes with yours and costs health.
Abilities
- ξ ± to throw slimes, size varies with your size and costs health
- Crouch + ξ ± to increase size level (must be at full health)
- Mana regeneration based on XP level
β Pros
- Immune to fall but bounces
- Immune to suffocation damage
- Friendly towards slimes and magma cubes
- Slimes spawned grow and shrink according to your size
- Become faster and jump higher as you grow
- Jumping or sprint-jumping does not consume hunger
- When attacked by melee, bounce back the enemy; bigger size means higher knockback
β Cons
- When you lose hearts your max health will slowly auto adjust to current health
- All your stats go down as you lose hearts
π Unlockables
- Slime Twin: Split into two (To unlock: Have 20 slimes with you)
PILLAGER

Use origin details UI to change classes (costs 100 mana).
Abilities
- ξ ± to use ability (axe throw, cannon, vex)
- Mana regeneration based on XP level
Pillager
- Ability: Burst Shot (ξ ±)
- Spread Shot (sneak + ξ ±)
- Basic stats
- Deals more damage with crossbow
Vindicator
- Requires 50 Reputation
- Ability: Axe Throw (ξ ±)
- Axe Spin (sneak + ξ ±)
- Tougher and slower
- Deals more damage with axe (+4)
Evoker
- Requires 100 Reputation
- Ability: Evocation Fangs (ξ ±)
- Spawn Vexes (sneak + ξ ±)
- Weak and fragile to physical, resistant to magic
- Creates a magic shield (absorption + regeneration) when health is low
β Pros
- All pillager variants are friendly
- Can ride ravagers
- Killing villagers gives 1 Reputation, killing golems gives 5 Reputation
- Mining emerald ores gives a lot of XP
β Cons
- Always targeted by golems
- Killing baby villagers loses 20 Reputation
- Killing illagers loses 30 Reputation
Angel Origin
- Flight (Hold ξ ±)
- Mana regen only in bright areas.
- Mana regeneration according to Karma
β Pros
- Can breathe underwater in lit areas
- Gain Karma by
- Growing trees
- Feeding mobs
- Praying: look up to the sky with no obstructions; the closer to the sky, the faster Karma regenerates; light stuns random monsters under the sky
- Regeneration while in full bright areas
Enemies that attack you receive weakness (you are allowed to defend yourself)
β Cons
- Can only breathe in bright areas
- Mana regeneration only in bright areas
- Vegan (cannot eat meat)
- Prohibited from Living in the Nether Killing non-monsters unless attacked first
π Unlockables
- SoulForm: Fly like a specter but remain targetable; ends when mana depletes or you look down. Unlock by praying above Y level 300
VILLAGER

- Right-click a trade block while holding ξ ± to trade
- Create trade table costs 30 mana.
- Increased mana regeneration in villages.
β Pros
- Can trade without villagers
- Increased mana regeneration in villages
- Having emeralds grants buffs:
- 1 stack = Regeneration
- 2 stacks = Haste
- 3 stacks = Speed
- 4 stacks = Hero of the Village
- Being near Iron Golems or Golem Origin players grants Resistance
- Mining emerald ores gives lots of XP
- Eating bread gives mana and regeneration
β Cons
- Takes double damage from all types of zombies, including Zombie Origin players
- Mana regenerates only during daytime or while in a village
- Vegan
- Staying awake depletes mana; at 0 mana, you become Blind and Weak
COW

Right-click a player or mob with a bucket to milk them.
β Pros
- Can milk mobs and players
- Other players can milk you
- Natural knockback resistance
- Milk gives effects based on the source, including origins matching their mob:
- Horse = Speed buff
- Zombie = Poison
- Creeper = Explosion
- And more
- You can give milk to other players, and they will receive the effects when drinking it
β Cons
- Slightly fatter
- Can only eat vegan foods
π Unlockables
Cow: Become fully cow. No mobs attack you in this form. Returns to normal if you mine, attack, or place blocks (Unlock: Collect milk from 10 different mobs)
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VOIDED
A soul-collecting origin that grows stronger by harvesting souls from mobs and players.
Abilities
- Use ξ ± to cycle and activate: Soul Slash, Soul Grab, Soul Mend, Soul Claim, Soul Manipulation
- Soul Slash: Slashes everything in front in a 3-block radius
- Soul Grab: Traps and pulls down all grounded mobs, dealing continuous damage
- Soul Mend: Instantly restores full health at the cost of mana
- Soul Claim: Claim another player's soul (requires eye contact)
- Soul Manipulation: Control another player, teleport to them, leech health, inspect stats, or release the soul
β Pros
- Gain souls from every mob killed; value doubles if killed with a hoe
- Each soul grants +2 hearts
- Barehand attacks deal 2 void damage ignoring armor unless enemy has <50% health
- Hoed attacks have sweeping damage + efficiency scaling
- Sprinting grants a speed buff at the cost of mana
- Shared effects and interactions with other players’ souls
- Ability to free or reclaim souls via Soul Manipulation
βCons
- No natural health regeneration
- Targeted by golems if abilities are used
- Carnivore; potion effects last only 5 seconds except for hunger, health boost, regeneration, nausea, night vision
- Exceeding 200 souls reduces Stability and causes glitches
- Damage (melee, fall, fire) reduces Stability (5, 1, 2 respectively)
- Stability 0 results in temporary loss of control (another entity attacks except your victims until you regain control)
π Unlockables
- Spirit Form: Spectator for 3 seconds (Unlock by claiming 3 player souls or collecting 300 souls)
- Titanform : (To unlock: get to the void )
- 4 blocks tall
- 20 hearts + 10 absorption hearts
- +6 melee damage, immune to knockback
- Increased speed and jump height
- Spawns void demons every 5 seconds, which attack all except you and your claimed victims
- Gradually loses collected souls and reverts to normal form when souls are depleted
Titan Form: Transform into Titan Form (Unlock by reaching the void)
Below are additional modules which will only appear if you activate specific packs along with the main addon
VAMPIRE
A nocturnal origin that thrives on blood and darkness,
Abilities
- Vanish (ξ ±)
- No natural mana regeneration; lifesteal at full HP restores mana
β Pros
- Permanent lifesteal (40, 70, 100 based on level)
- Stronger at night, gains night vision and regenerates in darkness
- Can see health of other mobs and players
β Cons
- Burns in daylight even with helmet
- No natural health regeneration during daytime
- Lifesteal disabled when affected by weakness
- Cannot open doors (vampire invitation rule)
- Damage from wooden tools drains mana, deals extra damage, and applies weakness
- Damage from fire weakens and deals extra damage
- Damage from magic weakens and applies wither effect
- Can only eat meat-based foods
- Golems are hostile
- Cannot eat beetroot; being near beetroot eaters weakens and harms you
PIGLIN
A nether origin driven by gold, maintaining sanity through Gilded power and Purity. Without gold, transforms into a zombified state.
Abilities
- Gilded Form (ξ ±): Gains temporary health and regeneration
- Mana regenerates only in the Nether or if you have more than 5 GILD
β Pros
- Piglins and piglin brutes are always passive
- Eating golden food restores mana and Purity
- Wearing golden armor gives resistance; full gold armor grants fire resistance
- Other piglins and zombie piglins fight for you according to your form
- Mining with golden tools gives Haste; effects persist when switching tools
- Golden tools have special combat effects that scale with GILD:
- Sword: Increases damage (G x 1.2)
- Axe: Stuns enemy (G x 10 ticks, G x 1 damage)
- Shovel: Increases knockback (damage G x 0.6)
- Hoe: Sweeping attack (G x 0.5 damage, 3-block diameter)
- Crossbow: Huge knockback, sets target on fire, deals extra damage (damage G x 1, fire duration G x 0.8)
β Cons
- Lose Purity if you have no gold
- Being near soul fire damages you, reduces Purity, and sets you on fire even with fire resistance
- Zombie pigmen will attack you if you get too close in piglin form
- Zombified Form:
- Weaker and slower than piglin form
- All abilities and passives disabled
- Can only return to Piglin form by eating golden food
FELINE
Fast and agile, but weak and fragile
Abilities
- Get faster and jump higher. Use it again to gain more speed and jump height. The maximum number of upgrades depends on level.
β Pros
- Immune to fall and collision damage
- Smaller hitbox
- Can wall jump
- Creepers are afraid of you and will not attack, even if you attack
- Creeper origin players become weaker and lose mana when attacked by you, also gives them speed to run away
- Phantoms are scared of you
- Cats won't run away from you
- Jump higher while sprinting
- Night vision in dark areas
- Can dig soft blocks (dirt, gravel, sand) faster with bare hands
- Eating fish gives mana
β Cons
- Have only 9 hearts
- Slower in water
- Mine hard blocks (stone, deepslate, obsidian) slower
- Drinking milk makes you feel weird
- You can eat vegetables, but they cannot sustain you
- You will get a random debuff if you die 9 times. The death counter resets if you survive 7 days without death.
Possible debuffs: slowness, weakness, lose night vision, lose wall jump

