Disclaimer: Only one miraculous is implemented right now (The Ladybug-Miraculous), I don't know if and when I will implement the others, but I can only guarantee that I probably will make the cat-miraculous someday, since this addon would otherwise feel incomplete for me. (Don't ask me when please, after working on this non-stop the last while, constantly slamming my head into a wall because I can't figure something out, I feel pretty burned out)
2. Disclaimer: I recommend making a backup of your world just in case I messed something up. This addon is very buggy right now.
So one day I was messing around with the /camera command in Minecraft: Bedrock Edition. After messing around with it a lot, it ended up in me making a kind of animation for the player, and that spiraled into me making a full blown addon for the tv show "Miraculous: Tales of Ladybug & Cat Noir". When making this addon, I tried to concentrate on quality over quantity, fleshing out all the abilities and at the same time trying to also maintain a vanilla feel and the vanilla rules. (So you won't see them random 64x64 items here, or thousand cosmetics)
(You also don't need to have a deep knowledge of miraculous, or even know it, I tried to hold it down to basic level and the first season, and every functionality is explained through descriptions)
Features:
- A rather expensive crafting recipe for the Ladybug-Miraculous as seen here:

- Being able to set your mask height, so it fits your skin
- Two full blown big animations when transforming or using the Lucky-Charm :D
- The ability to skip said animations :(
- A fully functional yoyo that you are able to throw or defend with
- A Lucky-Charm ability that is able to summon 8+ different Lucky-Charms. It depends on your surroundings and your circumstances on what it will summon. (I've also tried to give each one a unique functionality and purpose, throwing my own ideas and lucky charms directly based on the show into the mix)
- Yes, this works for mobile
Lucky-Charm:
I've spoilered this section just in case if you want to find them yourself. This just goes over each lucky-charm except some secret ones:
Like I said, I tried to make them all unique, and some of these really took me a week or two just to implement on their own:
Sword: This is the default lucky-charm you get when no condition is active. It's just a sword. It hits stuff. (Inspired by the swords often summoned by evil versions of ladybug in the show)
Candy-Apple: Eating this Apple regenerates your health! It can be summoned by being low on health. (Inspired by the Candy-Apple used by ladybug from the episode "Dark Cupid")
Axe: An axe on the level of netherite. It can be summoned by being near a log.
Pickaxe: A pickaxe on the level of netherite. It can be summoned by being near an ore.
Fertilizer: A fertilizer that can grow plants instantly in a 3x3 radius. It can be summoned by being near a crop.
Powerstrip: A powerstrip that can be used as a second makeshift yoyo, so you can attack with two yoyos at once. It can be summoned by having your throwing yoyo active while activating the lucky charm. (Inspired by the lucky-charm from the show summoned in "The Puppeteer")
???: This is one of the secret ones I talked about. I'll just give you this hint: You have to be nearby a vanilla block with a certain function.
???: gun? gun?? gun??? gun.
When there are monsters nearby, you activate a special function that lets you be able to select between multiple lucky-charm-weapons! (Since I could never evaluate a combat situation properly) These being:
Sword: Because you are likely to not need an axe right now when meeting monsters in a forest, you can select the sword from before as an option.
Rocket-Launcher: A rocket-launcher which lets you fire fireballs that ignite monsters. (Also inspired by a lucky-charm that is often summoned by evil ladybug versions in the show)
Mirror: A mirror that lets you reflect the sun into enemies faces, blinding them and making them lose their weapon. Doesn't work on players. (Inspired by various mirror-lucky-charms summoned surprisingly often in the show)
I'll probably add to this list in the future.
Required Settings & Other important Notes:
- Accessiblity > "Block Dithering" & "Player and Mob Dithering" must be turned off (Otherwise the animations look pretty bad, in an earlier version the yoyo-attachable also didn't render properly but it seems Mojang fixed that)
- Accessiblity > "Action Bar Background Opacity" should be at 0% (Technically optional, it just looks bit less bad with this setting)
- This Addon is (probably) pretty incompatible with other addons, especially because it modifies the player.json to ensure invulnerability during the animations
- I made it so that gamerule keepinventory and sendcommandoutput and showTags are permanently turned to true and false and false respectively. This is just required because of the way I made things, as soon as I find a way to... not do this, I will change it somehow in the future
- This Addon is in general pretty buggy and janky. I kinda think I programmed this pretty badly and messily, having to implement a thousand failsafes in case things somehow break. I tried my best
- You can break this addon very very easily with commands, (I also couldn't hide all the needed debug items and lucky charms from the command autocomplete sadly) please don't do that :(
- Multiplayer should work, I even put a lot of effort in to make multiplayer work, but at the same time it still is of course more bug-prone than in singleplayer
- Some of the known bugs, that I couldnt fix, are that you can mess up the animation when jumping and running at the same time on pc, (I did put a failsafe in for that) or when you have low performance and heavy lag, various parts (The behavior animation controllers specifically) of the addon just stop working entirely
A video showcase I made:
I really worked hard on this addon in the last few months, and hope that you enjoy it! I still maybe want to balance survival mode in the future (Making it so that you need to refill the miraculous with cookies and stuff) and implement some quality of life things like giving you the option to just select your wanted lucky-charm instead of working with this whole circumstances-system, but yeah, that's it :D

