Villager Free Handle will now serve as the labor and production force, with a wage of 1 bread per day. Each day, the villager consumes 1 bread. If no wages are paid for 3 days, the Villager Free Handle will revert to a vanilla villager. To invite a vanilla villager to join the labor market, you must possess a Free Handle Decree and give it to them.
VILLAGER PROFESSION SYSTEM
This Wiki details the skills, crafting recipes, and level-based progression for all 13 villager professions in the Villager Soldier Vanilla Version 7.
Villagers gain XP through work and level up at 100 XP intervals (Level 0 to 5).
BUTCHER
Description: Food specialist. Can cook raw meats, process pumpkin-based foods, and provide rations.
CRAFTING & PROCESSING (Level 0+):
- 1 Wooden Bowl -> 1 Mushroom Stew
- 1 Pumpkin -> 4 Pumpkin Pies
- Raw Meats (Pork, Mutton, Chicken, Rabbit, Beef, Cod, Salmon) -> Cooked versions
- 1 Potato -> 1 Baked Potato
LEVEL REWARDS (Per Work Cycle):
- Level 0: 8 Cookies
- Level 1: 16 Cookies
- Level 2: 16 Cookies + 2 Pumpkin Pies
- Level 3: 16 Cookies + 4 Pumpkin Pies
- Level 4: 18 Cookies + 8 Pumpkin Pies
- Level 5: 20 Cookies + 16 Pumpkin Pies + 50% chance for 1 Cake
CARTOGRAPHER
Description: Navigation expert. Assists in paper production and observation equipment.
CRAFTING & PROCESSING (Level 0+):
- 1 Sugar Cane -> 1 Paper
- 1 Paper -> 1 Writable Paper (fv:paper_writable)
- 2 Copper Ingots -> 1 Spyglass
LEVEL REWARDS (Per Work Cycle):
- Level 0: 4 Paper
- Level 1: 8 Paper + 50% chance for 1 Empty Map
- Level 2: 10 Paper + 50% Map + 30% chance for 2 Glass blocks
- Level 3: 12 Paper + 50% for 2 Maps + 30% chance for 4 Glass blocks
- Level 4: 14 Paper + 8 Glass + 50% for 3 Maps + 20% chance for 1 Compass
- Level 5: 16 Paper + 10 Glass + 50% for 4 Maps + 50% chance for 1 Compass
CLERIC
Description: Master of alchemy. Provides combat support through tipped arrows and potions.
CRAFTING & PROCESSING (Level 0+):
- 1 Arrow -> 1 Random Tipped Arrow (Negative Effect)
- 1 Glass Bottle -> 1 Random Potion (Positive Effect)
LEVEL REWARDS (Per Work Cycle):
- Level 0: 1 Positive Potion
- Level 1: 2 Positive Potions
- Level 2: 3 Positive Potions
- Level 3: 4 Positive Potions
- Level 4: 5 Positive Potions
- Level 5: 6 Positive Potions
FARMER
Description: Agriculture expert. Creates premium golden foods and provides essential harvest.
CRAFTING & PROCESSING (Level 0+):
- 1 Wheat -> 1 Bread
- 1 Carrot + 2 Gold Nuggets -> 1 Golden Carrot
- 1 Apple + 4 Gold Nuggets -> 1 Golden Apple
- 1 Bone -> 6 Bone Meal
LEVEL REWARDS (Per Work Cycle):
- Level 0: 4 Wheat Seeds
- Level 1: 8 Wheat Seeds + 1 Carrot
- Level 2: 8 Wheat Seeds + 2 Carrots + 1 Potato
- Level 3: 4 Apples + 4 Bread
- Level 4: 8 Apples + 6 Bread
- Level 5: 16 Apples + 8 Bread
FISHER
Description: Ocean harvester. Catch quality and enchantment power increase with level.
CATCH CATEGORIES:
- Fish: Cod, Salmon, Pufferfish, Tropical Fish
- Treasures: Nautilus Shell, Name Tag, Saddle (Increases with level)
- Gear: Bow, Fishing Rod, Enchanted Book (Always comes with enchants)
LEVEL PROGRESSION:
- Level 0: 80% Fish / 20% Treasure (Enchant Lv 1-2)
- Level 1: 70% Fish / 30% Treasure (Enchant Lv 1-3)
- Level 2: 60% Fish / 40% Treasure (Enchant Lv 3-5)
- Level 3: 50% Fish / 50% Treasure (Enchant Lv 3-5)
- Level 4: 40% Fish / 60% Treasure (Enchant Lv 3-5)
- Level 5: 30% Fish / 70% Treasure (Enchant Lv 3-5)
FLETCHER
Description: Ranged weapon specialist. Provides crossbow parts and Copper Boom munitions.
CRAFTING & PROCESSING (Level 0+):
- 2 Sticks + 1 Tripwire Hook -> 1 Crossbow
- 3 Sticks -> 1 Bow
- 2 Copper Ingots + 1 Gunpowder -> 1 Copper Boom (fv:copper_boom)
LEVEL REWARDS (Per Work Cycle):
- Level 0: 8 Arrows + 8 Sticks
- Level 1: 16 Arrows + 16 Sticks
- Level 2: 20 Arrows + 1 Copper Boom
- Level 3: 24 Arrows + 2 Copper Booms
- Level 4: 28 Arrows + 3 Copper Booms
- Level 5: 32 Arrows + 4 Copper Booms
LEATHERWORKER
Description: Riding gear expert. Can upgrade horse armor to Netherite grade.
CRAFTING & PROCESSING (Level 0+):
- 10 Diamonds/Iron/Copper/Gold -> 1 Respective Horse Armor
- 1 Diamond Horse Armor + 1 Netherite Ingot -> 1 Netherite Horse Armor
- 4 Turtle Scutes -> 1 Turtle Helmet
- 6 Armadillo Scutes -> 1 Wolf Armor
LEVEL REWARDS (Per Work Cycle):
- Level 0: 1 Leather
- Level 1: 1 Leather + 50% chance for 1 Saddle
- Level 2: 2 Leather + 2 Rabbit Hides + 50% for 1 Saddle
- Level 3: 3 Leather + 3 Rabbit Hides + 1 Saddle
- Level 4: 4 Leather + 1 Armadillo Scute + 1 Saddle
- Level 5: 5 Leather + 2 Armadillo Scutes + 1 Turtle Scute + 1 Saddle
LIBRARIAN
Description: Knowledge and enchantment master. Consumes XP bottles to imbue magic.
ENCHANTING SERVICES (Costs Experience Bottles):
- Upgrade Full Armor Set: 32 Bottles (Automatic)
- 1 Book -> 1 Enchanted Book (Lv4): 4 Bottles
- 1 Tool/Weapon -> Enchanted (Lv5 - 2 Rolls): 12 Bottles
- 1 Armor Piece -> Enchanted (Lv5 - 1 Roll): 8 Bottles
LEVEL REWARDS (Per Work Cycle):
- Level 0: 8 Experience Bottles
- Level 1: 12 Experience Bottles
- Level 2: 16 Experience Bottles
- Level 3: 20 Experience Bottles
- Level 4: 24 Experience Bottles
- Level 5: 28 Experience Bottles
ARMORER
Description: Smelting specialist. Refines raw materials with increasing efficiency.
Passive Perk: Holding a Pickaxe allows collecting raw ores from Rock Tortoises.
REFINING STATS BY LEVEL:
- Level 0: 9 Nuggets per Ingot | 32 Fuel Cost | 2 Charcoal Reward
- Level 1: 8 Nuggets per Ingot | 30 Fuel Cost | 4 Charcoal Reward
- Level 2: 7 Nuggets per Ingot | 28 Fuel Cost | 6 Charcoal Reward
- Level 3: 6 Nuggets per Ingot | 26 Fuel Cost | 8 Charcoal Reward
- Level 4: 5 Nuggets per Ingot | 24 Fuel Cost | 10 Charcoal Reward
- Level 5: 4 Nuggets per Ingot | 22 Fuel Cost | 12 Charcoal Reward
MASON
Description: Stone architect. The only profession capable of awakening the Rock Tortoise.
Passive Perk: Can feed nearby Rock Tortoises.
CRAFTING & PROCESSING (Level 0+):
- 1 Cobblestone -> 1 Stone
- 1 Stone -> 1 Stone Bricks
- 4 Bricks -> 1 Brick Block
- 1 Stone Heart (fv:heart_of_stone) -> 1 Rock Tortoise Spawn Egg
LEVEL REWARDS (Per Work Cycle):
- Level 0: 8 Cobblestone
- Level 1: 16 Cobblestone
- Level 2: 24 Cobblestone
- Level 3: 32 Cobblestone
- Level 4: 40 Cobblestone
- Level 5: 48 Cobblestone
SHEPHERD
Description: Textile and color master. Crafts Team Horns for commanding squads.
Special Skill: Automatically shears nearby sheep.
CRAFTING & PROCESSING (Level 0+):
- 3 Wool + 2 Planks -> 1 Bed (Color matches wool)
- 1 Goat Horn + Yellow Dye -> 1 Team Call Horn
- 1 Goat Horn + Green Dye -> 1 Team Stand Horn
- 1 Goat Horn + Red Dye -> 1 Team Attack Horn
LEVEL REWARDS (Per Work Cycle):
- Level 0: 1 Random Dye + 50% Bed
- Level 1: 2 Dyes + 50% Bed + 50% Shears
- Level 2: 3 Dyes + 50% Bed + 50% Shears + 50% Armor Stand
- Level 3: 4 Dyes + 50% Bed + 50% Armor Stand + 50% for 2 Feathers
- Level 4: 5 Dyes + 50% Bed + 50% Armor Stand + 50% Feathers + 50% Painting
- Level 5: 6 Dyes + 50% Bed + 50% Armor Stand + 50% Painting + 1 String
TOOLSMITH (Military Supplies)
Description: Logistics expert. Capable of mass-producing full armor sets and gear.
Special Skill: Automatically repairs durability of all gear in inventory.
CRAFTING & UPGRADES:
- 20 Ingots -> 1 Full Set Armor (Diamond/Iron/Copper/Gold)
- 3 Ingots -> 1 Pickaxe
- 2 Ingots -> 1 Hoe
- 1 Ingot -> 1 Shovel
- Netherite Upgrade: 1 Diamond item + 1 Netherite Ingot (Full Set costs 4 ingots)
LEVEL REWARDS (Per Work Cycle - 50/50 Chance):
- Level 0: Golden Tool / Gold Armor Set
- Level 1: Stone Tool / Chainmail Armor Set
- Level 2: Copper Tool / Copper Armor Set
- Level 3: Iron Tool / Iron Armor Set
- Level 4: Diamond Tool / Diamond Armor Set
- Level 5: Guaranteed Diamond Armor Set + Random Diamond Tool/Set
WEAPONSMITH
Description: Combat forge specialist. Crafts weapons in batches and upgrades them to Netherite.
CRAFTING & UPGRADES:
- 2 Ingots -> 1 Sword (Crafts in batches of 6)
- 3 Ingots -> 1 Axe (Crafts in batches of 6)
- 1 Ingot -> 1 Spear (Crafts in batches of 6)
- Netherite Upgrade: 1 Diamond weapon + 1 Netherite Ingot (Retains Enchants)
LEVEL REWARDS (Per Work Cycle):
- Level 0: 1 Golden Weapon
- Level 1: 1 Stone Weapon
- Level 2: 1 Copper Weapon
- Level 3: 50% Iron Weapon / 50% Shield
- Level 4: 50% Diamond Weapon / 50% Shield
- Level 5: 1 Diamond Weapon + 1 Shield (Guaranteed)
