Village_Ruler_v2
What's new
Village Ruler v23.0.2 — Kingdom Simulation Overhaul
Major Update
Village Ruler has received a massive overhaul, transforming the addon from a basic village-management system into a much deeper settlement and kingdom simulation.
Settlement System Overhaul
-
Added permanent Settlement IDs for every claimed village.
-
Each settlement now stores its own:
-
Resources
-
Population
-
Happiness
-
Security
-
Prosperity
-
Buildings
-
Trade routes
-
Government policies
-
Diplomacy
-
Event history
-
Construction progress
-
-
Settlement data now persists after leaving and rejoining the world.
-
Fixed village statistics being shared globally between multiple settlements.
-
Fixed multiplayer players accidentally multiplying village resource production.
Settlement Progression
Settlements can now grow through multiple development stages:
Village → Large Village → Town → Large Town → City → Capital
Progression now depends on more than population and can require:
-
Housing
-
Food
-
Buildings
-
Security
-
Happiness
-
Infrastructure
-
Trade
Village Core Improvements
-
Village Core villagers are now invincible.
-
Normal damage against Village Cores is cancelled.
-
Added extra protection as a fallback against accidental death.
-
Village Core villagers now appear on the Minecraft Locator Bar.
-
Locator tracking follows the actual Core while it is loaded.
-
A saved-location waypoint can be used when the Core is temporarily unloaded.
Villager Trading Changes
-
Disabled the normal vanilla villager trading system for Village Ruler-managed villagers.
-
Villagers now focus entirely on their Village Ruler jobs and settlement functions.
-
Village Core interaction continues to open the Village Planner.
Villager AI Improvements
Village workers now behave more like actual settlement citizens.
Supported professions include:
-
Farmers
-
Lumberjacks
-
Miners
-
Builders
-
Guards
-
Merchants
-
Scholars
-
Blacksmiths
-
Village Leaders
Workers can now travel toward their assigned workplaces and follow basic work/day-night routines.
Construction Overhaul
-
Every settlement now has its own independent construction queue.
-
Multiple settlements can construct buildings at the same time.
-
Construction progress can survive world reloads.
-
Builders continue working on unfinished projects.
-
Improved building placement safety.
-
Added terrain and support checks.
-
Added existing-building collision detection.
-
Added territory placement checks.
-
Removed the old lime-stained-glass world-edit preview system.
-
Valid placement previews now use green particles.
-
Invalid locations use warning effects.
-
Reduced unnecessary terrain/air clearing during construction.
Village Needs & Happiness
Settlements now react to the way they are managed.
Added systems for:
-
Food consumption
-
Housing
-
Employment
-
Happiness
-
Security
-
Prosperity
-
Immigration
-
Population growth
Poor management can cause settlements to struggle, while successful settlements can grow into major cities.
Ruler & Government System
Players now have more control over how their settlements are governed.
Added policies for:
-
Taxes
-
Food rationing
-
Guard funding
-
Immigration
-
Military recruitment
-
Trade policy
Government choices now have consequences.
Examples:
-
High taxes generate more income but can reduce happiness.
-
Better guard funding improves village security.
-
Immigration policies affect population growth.
-
Military recruitment can improve military strength.
Trade Route Overhaul
Trade routes are now persistent connections between settlements.
Added:
-
Permanent trade-route records
-
Physical merchant caravans
-
Caravan leaders
-
Pack llamas
-
Caravan travel between settlements
-
Trade profits after successful deliveries
-
Caravan safety calculations
-
Road bonuses
-
Guard/security bonuses
-
Bandit ambushes
-
Failed caravan tracking
Trade is no longer just a background resource counter.
Dynamic Settlement Events
Settlements can now experience events based on their condition and prosperity.
Possible events include:
-
Bandit raids
-
Festivals
-
Crop blight
-
Mine collapses
-
Wealthy merchant visits
-
Tax revolts
-
Community projects
-
Immigration events
Settlement event history is saved permanently.
Diplomacy System
Settlements can now develop relationships with each other.
Relationship levels include:
-
Allied
-
Friendly
-
Neutral
-
Hostile
-
At War
Available diplomatic actions include:
-
Send gifts
-
Form alliances
-
Demand tribute
-
Declare war
-
Offer peace
Warfare System
Added a new settlement warfare system.
Military strength can depend on:
-
Population
-
Guards
-
Security
-
Guard funding
-
Military recruitment policies
Armies can:
-
Assemble at settlements
-
March toward enemy villages
-
Attack enemy defenses
-
Reduce enemy security
-
Increase war exhaustion
-
Weaken settlements for eventual capture
Settlement Capture
Enemy settlements can now be annexed after their defenses are sufficiently weakened.
Captured settlements:
-
Transfer ownership
-
Become part of the winning ruler's territory
-
Retain their settlement progression and infrastructure
Territory System
-
Settlement territory expands as villages grow.
-
Larger towns and cities control larger areas.
-
Settlement ownership is tied to persistent territory data.
-
Construction is restricted according to settlement borders.
Visual Improvements
-
Added an upgraded Village Ruler Planner icon.
-
Improved Village Ruler branding.
-
Updated pack presentation.
-
Improved construction preview effects.
v23.0.2 Compatibility Fix
This update also fixes the scripting-context failure introduced in v23.0.1.
Fixed
-
Fixed
@minecraft/serverversion conflicts. -
Fixed
@minecraft/server-uidependency conflicts. -
Fixed the addon failing to create a scripting runtime/context.
-
Updated the pack to compatible Script API versions:
-
@minecraft/server 2.9.0 -
@minecraft/server-ui 2.1.0
-
-
Updated UI form code for the newer server-ui API.
-
Preserved the Locator Bar system.
-
Preserved invincible Village Cores.
-
Preserved disabled vanilla villager trading.
Current Master Version
Village Ruler v23.0.2 — Locator API Compatibility Fix Master
This version supersedes v23.0.1, v23.0.0, and all earlier Village Ruler builds.
This mod has no additional files

