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Village Ruler

Every Kingdom Starts With a Single Village. Claim it. Build it. Rule it.
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Village_Ruler_v2

File nameVillage_Ruler_v2.mcaddon
Uploaded
Aug 12, 2026
Downloads
840
Size
30.6 KB
File ID
8629528
Type
R
Release
Supported game versions
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71

What's new

Village Ruler v23.0.2 — Kingdom Simulation Overhaul

Major Update

Village Ruler has received a massive overhaul, transforming the addon from a basic village-management system into a much deeper settlement and kingdom simulation.

Settlement System Overhaul

  • Added permanent Settlement IDs for every claimed village.

  • Each settlement now stores its own:

    • Resources

    • Population

    • Happiness

    • Security

    • Prosperity

    • Buildings

    • Trade routes

    • Government policies

    • Diplomacy

    • Event history

    • Construction progress

  • Settlement data now persists after leaving and rejoining the world.

  • Fixed village statistics being shared globally between multiple settlements.

  • Fixed multiplayer players accidentally multiplying village resource production.

Settlement Progression

Settlements can now grow through multiple development stages:

Village → Large Village → Town → Large Town → City → Capital

Progression now depends on more than population and can require:

  • Housing

  • Food

  • Buildings

  • Security

  • Happiness

  • Infrastructure

  • Trade

Village Core Improvements

  • Village Core villagers are now invincible.

  • Normal damage against Village Cores is cancelled.

  • Added extra protection as a fallback against accidental death.

  • Village Core villagers now appear on the Minecraft Locator Bar.

  • Locator tracking follows the actual Core while it is loaded.

  • A saved-location waypoint can be used when the Core is temporarily unloaded.

Villager Trading Changes

  • Disabled the normal vanilla villager trading system for Village Ruler-managed villagers.

  • Villagers now focus entirely on their Village Ruler jobs and settlement functions.

  • Village Core interaction continues to open the Village Planner.

Villager AI Improvements

Village workers now behave more like actual settlement citizens.

Supported professions include:

  • Farmers

  • Lumberjacks

  • Miners

  • Builders

  • Guards

  • Merchants

  • Scholars

  • Blacksmiths

  • Village Leaders

Workers can now travel toward their assigned workplaces and follow basic work/day-night routines.

Construction Overhaul

  • Every settlement now has its own independent construction queue.

  • Multiple settlements can construct buildings at the same time.

  • Construction progress can survive world reloads.

  • Builders continue working on unfinished projects.

  • Improved building placement safety.

  • Added terrain and support checks.

  • Added existing-building collision detection.

  • Added territory placement checks.

  • Removed the old lime-stained-glass world-edit preview system.

  • Valid placement previews now use green particles.

  • Invalid locations use warning effects.

  • Reduced unnecessary terrain/air clearing during construction.

Village Needs & Happiness

Settlements now react to the way they are managed.

Added systems for:

  • Food consumption

  • Housing

  • Employment

  • Happiness

  • Security

  • Prosperity

  • Immigration

  • Population growth

Poor management can cause settlements to struggle, while successful settlements can grow into major cities.

Ruler & Government System

Players now have more control over how their settlements are governed.

Added policies for:

  • Taxes

  • Food rationing

  • Guard funding

  • Immigration

  • Military recruitment

  • Trade policy

Government choices now have consequences.

Examples:

  • High taxes generate more income but can reduce happiness.

  • Better guard funding improves village security.

  • Immigration policies affect population growth.

  • Military recruitment can improve military strength.

Trade Route Overhaul

Trade routes are now persistent connections between settlements.

Added:

  • Permanent trade-route records

  • Physical merchant caravans

  • Caravan leaders

  • Pack llamas

  • Caravan travel between settlements

  • Trade profits after successful deliveries

  • Caravan safety calculations

  • Road bonuses

  • Guard/security bonuses

  • Bandit ambushes

  • Failed caravan tracking

Trade is no longer just a background resource counter.

Dynamic Settlement Events

Settlements can now experience events based on their condition and prosperity.

Possible events include:

  • Bandit raids

  • Festivals

  • Crop blight

  • Mine collapses

  • Wealthy merchant visits

  • Tax revolts

  • Community projects

  • Immigration events

Settlement event history is saved permanently.

Diplomacy System

Settlements can now develop relationships with each other.

Relationship levels include:

  • Allied

  • Friendly

  • Neutral

  • Hostile

  • At War

Available diplomatic actions include:

  • Send gifts

  • Form alliances

  • Demand tribute

  • Declare war

  • Offer peace

Warfare System

Added a new settlement warfare system.

Military strength can depend on:

  • Population

  • Guards

  • Security

  • Guard funding

  • Military recruitment policies

Armies can:

  • Assemble at settlements

  • March toward enemy villages

  • Attack enemy defenses

  • Reduce enemy security

  • Increase war exhaustion

  • Weaken settlements for eventual capture

Settlement Capture

Enemy settlements can now be annexed after their defenses are sufficiently weakened.

Captured settlements:

  • Transfer ownership

  • Become part of the winning ruler's territory

  • Retain their settlement progression and infrastructure

Territory System

  • Settlement territory expands as villages grow.

  • Larger towns and cities control larger areas.

  • Settlement ownership is tied to persistent territory data.

  • Construction is restricted according to settlement borders.

Visual Improvements

  • Added an upgraded Village Ruler Planner icon.

  • Improved Village Ruler branding.

  • Updated pack presentation.

  • Improved construction preview effects.

v23.0.2 Compatibility Fix

This update also fixes the scripting-context failure introduced in v23.0.1.

Fixed

  • Fixed @minecraft/server version conflicts.

  • Fixed @minecraft/server-ui dependency conflicts.

  • Fixed the addon failing to create a scripting runtime/context.

  • Updated the pack to compatible Script API versions:

    • @minecraft/server 2.9.0

    • @minecraft/server-ui 2.1.0

  • Updated UI form code for the newer server-ui API.

  • Preserved the Locator Bar system.

  • Preserved invincible Village Cores.

  • Preserved disabled vanilla villager trading.

Current Master Version

Village Ruler v23.0.2 — Locator API Compatibility Fix Master

This version supersedes v23.0.1, v23.0.0, and all earlier Village Ruler builds.

This mod has no additional files