# ⥠ULTRA HARD MINECRAFT ADDON
Transform your Minecraft Bedrock Edition into the ultimate realistic survival challenge! **Ultra Hard Minecraft** introduces immersive survival mechanics that test your environmental awareness, preparation, and endurance.
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## ð Key Features
### ð§ Thirst System
* **Dynamic Depletion**: Sprinting and jumping deplete your thirst faster.
* **Hydration**: Drink potions or water bottles (+45% refill). Standing in water refills thirst very slowly.
* **Dehydration**: Reaching 0% thirst inflicts Slowness, Weakness, and starves your health over time.
* **Respawn Refill**: Resets to 100% thirst upon death and respawn.
### ðĄïļ Biome & Environment Temperature
* **Realistic Dynamic Heating & Cooling**: Temperatures change smoothly (+1°C / -1°C per sec).
* **Biome Climate**: Deserts reach **45°C**, Snowy biomes drop to **-5°C**, Nether is **75°C**, and The End drops to **-15°C**!
* **Campfire Warmth**: Sitting near campfires warms cold air up to 25°C.
* **Extreme Temperature Effects**: High heat causes Nausea, Hunger, and periodic Blindness. Freezing cold causes Slowness and Mining Fatigue.
### ð§ Craftable & Melting Ice Armor
* Craft a full set of **Ice Armor** using Packed Ice!
* **Heat Relief**: Wearing Ice Armor cools you down in hot biomes (Deserts & Nether).
* **Melting Mechanic**: Ice armor does not break from combat, but **slowly melts away in heat**!
* **Leather Armor Protection**: Leather armor is the best insulation against freezing cold in snow biomes and The End.
### â Bare-Hand Punching Injuries
* Breaking **hard blocks** (Stone, Wood, Ores, Bricks) bare-handed without proper tools sprains your hand after 2 blocks (Weakness II & Mining Fatigue II).
* Soft blocks (Grass, Leaves, Flowers, Torches, Crops) are safe to break bare-handed.
* **Cure**: Wait 30 seconds or eat a **Golden Apple** for an instant cure!
### ðĶī Fall & Body Injuries
* **Minor Fall (3-5 damage)**: Sprained Ankle (Slowness I for 15s).
* **Major Fall (6+ damage)**: Broken Leg (Slowness III for 30s + Nausea).
### ðïļ & ðģïļ Tiered Altitude & Cave Pressure
* **High Altitude Pressure**: Climbing above Y=120+ induces thin air, dizziness, hypoxia, and suffocation.
* **Deep Cave Pressure**: Mining below Y=0 down to -56+ inflicts crushing underground pressure and weakness.
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## ð ïļ Setup Instructions
1. Download and install both **Behavior Pack (BP)** and **Resource Pack (RP)**.
2. In your World Settings under **Experiments**, enable **Beta APIs** (required for Script API).
3. Play and survive!

