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True Extract

Adds new mechanics that seem vanilla-like

Ever feel that certain mechanics in the game seem unfair?

(I am skipping the monolouge, here is what I added for my first beta release.)

 

Biome Changes

  • The Pale Garden should now spawn more frequently, and now be in a larger scale.

Mob Changes

  • The Creaking now moves 3 times more fast (faster than the player), and also does 10 damage per hit (five hearts without armor)

Developer note: I am working on a high-risk, high-reward mechanic for the Creaking as I made them more dangerous, so I will plan on adding structures and high-value loot pools to the Pale Garden. (With a splash of Vanilla Extract of course.)

Crafting Changes

  • Horse Armors.
    • From leather to diamond, you can craft horse armors now!
    • Pattern
    • [   ][ ][D]
    • [D][S][D]
    • [D][  ][D]   D= Material/Ingot, S=Saddle
  • Nautilus Armors.
    • From copper to diamond, you can craft nautilus armors!
      • The Recipe is 8 material of what you want, and 1 nautilus shell!
    • You are also now able to craft Enchanted Golden Apples!
      • 1 Apple and 8 Blocks of Gold
    • Trading Differences
      • Made the librarian trades more reasonable
        • Instead of 24 paper for one emerald, it is now 3 paper for one emerald
        • Clocks and Compasses when sold are now cheaper. 
        • Removed the Candle Trades when mastery, and now 3 Emeralds is now 5 Name Tags.

 

 

 

 

I plan on making another update here soon! Please stay tuned!

Note: This is a beta release, so when other updates may come, you may have to create a new world for it to take effect. I apologize if this is any inconvienence.

 

Next Update planned: Trading Update

  • I am planning to add a trading update to all villagers, as of adding new trades, prices, etc.

Please share it with the link on MCPEDL or Curseforge, I want proper credit, please. 

You are allowed to edit it to your liking, that is all fair game.

The True Extract Team

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Sneak is Real, for a fact.