Ever feel that certain mechanics in the game seem unfair?
(I am skipping the monolouge, here is what I added for my first beta release.)
Biome Changes
- The Pale Garden should now spawn more frequently, and now be in a larger scale.
Mob Changes
- The Creaking now moves 3 times more fast (faster than the player), and also does 10 damage per hit (five hearts without armor)
Developer note: I am working on a high-risk, high-reward mechanic for the Creaking as I made them more dangerous, so I will plan on adding structures and high-value loot pools to the Pale Garden. (With a splash of Vanilla Extract of course.)
Crafting Changes
- Horse Armors.
- From leather to diamond, you can craft horse armors now!
- Pattern
- [ ][ ][D]
- [D][S][D]
- [D][ ][D] D= Material/Ingot, S=Saddle
- Nautilus Armors.
- From copper to diamond, you can craft nautilus armors!
- The Recipe is 8 material of what you want, and 1 nautilus shell!
- You are also now able to craft Enchanted Golden Apples!
- 1 Apple and 8 Blocks of Gold
- Trading Differences
- Made the librarian trades more reasonable
- Instead of 24 paper for one emerald, it is now 3 paper for one emerald
- Clocks and Compasses when sold are now cheaper.
- Removed the Candle Trades when mastery, and now 3 Emeralds is now 5 Name Tags.
- Made the librarian trades more reasonable
- From copper to diamond, you can craft nautilus armors!
I plan on making another update here soon! Please stay tuned!
Note: This is a beta release, so when other updates may come, you may have to create a new world for it to take effect. I apologize if this is any inconvienence.
Next Update planned: Trading Update
- I am planning to add a trading update to all villagers, as of adding new trades, prices, etc.
Please share it with the link on MCPEDL or Curseforge, I want proper credit, please.
You are allowed to edit it to your liking, that is all fair game.

