✦ Tree Capitator ⟦v1.4⟧ ▸⟦ACHIEVEMENT FRIENDLY⟧.mcaddon
What's new
manifest.json
- Removed the dependency on the pack’s own UUID. It pointed at itself, which can trigger “missing dependency” problems.
- Bumped the version to 1.3.1 in the header, in both modules, and in the pack name.
main.js
- Creative mode no longer damages the axe.
- The cooldown map is cleaned up when a player leaves, so it doesn’t grow forever.
- The durability code moved into its own
damageAxe()function with a check that the player is still valid, so it doesn’t throw if someone leaves mid-chop. - Wrapped the
setblockcall in try/catch, so a log in an unloaded chunk skips instead of breaking the whole tree loop. - Only logs that were actually broken are counted, so the action bar number is accurate.
- Added a player validity check before the final action bar message.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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