tornadointercept1
What's new
# Changelog — TIV 2 + Dominator 3 (Bedrock)
Standalone addon, separate from Moreweather (works on its own; integrated with Moreweather 0.17.7+, the vehicles are never pushed by normal wind — deployed or not —, and while deployed they also aren't pulled by tornadoes or other events).
## [Unreleased] — since 2.2.0
### Changed
- **Dominator 3**: item icon (`dominator3_icon.png`) redesigned from scratch — black box-truck body with a spike grille covering the whole front, two round sealed headlights, a narrow windshield band, an orange safety stripe, an armored skirt underneath, and a roof antenna, to better match the real vehicle it's based on. Only the item icon changed; the 3D model's texture and geometry (`RP/textures/entity/dominator3.png`, `RP/models/entity/dominator3.geo.json`) are unchanged from 2.2.0.
## [2.2.0] — Components and crafting (workbench)
### Added
- Component-based crafting system, under the "Items" tab:
- **Armor Plate** — 6 iron ingots (2 rows of 3)
- **Reinforced Wheel** — 4 iron ingots in a cross + coal block in the center
- **Vehicle Engine** — 4 iron blocks (corners) + 2 pistons (top/bottom middle) + 2 redstone blocks (sides) + furnace (center)
- **Hydraulic Piston** — 2 iron ingots (top/bottom) + 2 pistons (sides) + redstone (center)
- **TIV Chassis** — 8 Armor Plates around a diamond (center)
- **Anchor Spike** — diamond on top + 2 iron blocks below (column)
- **Turbo Kit** — 4 gold ingots (corners) + 4 redstone blocks + Vehicle Engine (center)
- Vehicle recipes (result = summon item):
- **TIV 2**: Wheel, Piston, Wheel / Spike, Chassis, Spike / Wheel, Engine, Wheel
- **Dominator 3**: Wheel, Plate, Wheel / Piston, Turbo Kit, Piston / Wheel, Engine, Wheel
## [2.1.0]
### Added
- **Dominator 3**, a new vehicle (`/summon tornado_intercept:dominator3` or the "Dominator 3" item under the Nature tab). Same mechanics as the TIV 2 (4 seats, Deploy/Undeploy/Unpark items used by holding the use button like drawing a bow), but:
- Deploy 1.5 s (TIV 2: 10.75 s) | Undeploy 1.5 s (TIV 2: 10.75 s) | Unpark 1 s (TIV 2: 3 s)
- Speed 0.6 (TIV 2: 0.3)
- Holds anchored up to EF4 tornadoes; with an EF5 within 160 blocks the anchor releases automatically and Moreweather pulls the vehicle again (action-bar warning), re-anchoring once the EF5 is gone
- Own model and texture (black with yellow/orange), deploy/undeploy animation (body lowers 1 unit to the ground) and suspension sway while driving
- Reuses the TIV 2's sounds
### Changed
- **TIV 2**: new texture (navy-blue steel, orange safety stripes, new glass and lights) — model and UV unchanged
## [Base] — prior to 2.1.0
### Initial features
- "TIV 2" item (Nature tab), spawn egg, or `/summon tornado_intercept:tiv2`
- 4 seats: the first player to enter becomes the driver (front cube); the rest take seats 2, 3 and 4; W/A/S/D drives
- **Deploy / Undeploy** items: select and hold the use button (~10.75 s) like drawing a bow. Once deployed, the TIV is immobile and nothing can pull it — not even its occupants, not even a tornado. Releasing early cancels the animation, which locks the vehicle until it completes
- Normal wind never affects the TIV, deployed or not — only tornadoes/other events when not deployed
- Wheels spin in a loop while driving and stop when it stops
- Experimental language menu ("Choose Language") on entering (English/Portuguese/Spanish); reopen with `/scriptevent tiv:language`
- Requires Beta APIs / the same script version as Moreweather (`@minecraft/server` 2.1.0)
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