Description
There is a big dark ball floating in your world. Its name is The Given. It has one eye, and the eye is always watching.
How it works
- When The Given opens its eye, it wants one item. Its picture shows in the middle of your screen.
- Every player must bring their own copy within 30 minutes. The clock sits at the bottom of the screen.
- Walk up and drop the item onto the ball. A ding and "you gave it!" mean it counted. Nobody can give it for you.
- If everyone gave it, the eye closes for 10 minutes, then it wants something new.
- If anyone forgot, the whites of the eye turn blood red and The Given flies after them, through walls, closest player first. A Totem of Undying saves you... sort of.
- Creative and spectator players are left alone.
Commands (operators)
/given_jar:summon: bring The Given (or use its spawn egg). One per world./given_jar:tier easy|medium|hard: how hard the items are to find./given_jar:skip: take 10 minutes off the clock (below zero starts the hunt)./given_jar:attack: start the hunt now./given_jar:status: the item, time left and who still owes it (anyone can use it)./given_jar:testmode: short timers for trying it out.- Fallback for each:
/scriptevent given_jar:<name>.
Install
Double-click the .mcaddon, then turn on both packs in your world settings. Works on Bedrock 1.26.60 with no experiments; cheats are not needed.
Built for LAN play with about four friends. Source, docs and the newest version: https://github.com/m4bwav/minewright/releases/tag/v0.1.1




