DuskwalkerHorrorV3.mcaddon
What's new
1. Entrance Hint Message
The following has been added to the story that opens upon first entering the world: "The only way to defeat him... I guess, is to find someone."
2. 10 Different Large Structures + Journal Number 10
The actual structures are: a collapsed watchtower, a ruined chapel, an obelisk garden, a bone temple, a collapsed mine entrance, a gallows square, a drowned holy well, a ruined windmill, a shadowy stone circle, and a buried crypt mound. They appear sequentially (from 1 to 10) over time, each containing its own numbered journal. Collecting them all completes a small story — and the final journal ends with the hint "Find the Guardian" (I've built a bridge to the future final story).
3. Nightmare/Abduction Mechanic
While sleeping, there's a 40% chance a Duskwalker will silently stand beside your bed. Upon waking in the morning: capture animation + screen flash + "YOU'VE BEEN CAUGHT" message + teleportation to the Nether (this was the most logical explanation for the actual "other dimension"). You have 45 seconds. If you move 35+ blocks away from the drop point, you survive; otherwise, you die.
4. 5 language support
Turkish, English, German, Russian, French — package name/description/entity name now automatically changes according to the device's language.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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