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The DuskWalker

A Herobrine-inspired horror mob that watches, stalks, hunts, and possesses — growing stronger with every in-game day until it dominates your world by day 50.
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DuskwalkerHorrorV3.mcaddon

File nameDuskwalkerHorror_v6.mcaddon
Uploader
PixelStarsPixelStars
Uploaded
Sep 8, 2026
Downloads
447
Size
28.2 KB
File ID
8837553
Type
R
Release
Supported game versions
  • 26.40
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0
  • 1.21.132
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.20
  • 1.21.2
  • 1.21
  • 1.20.1
  • 1.19.10
  • 1.19

What's new

1. Entrance Hint Message

The following has been added to the story that opens upon first entering the world: "The only way to defeat him... I guess, is to find someone."

2. 10 Different Large Structures + Journal Number 10

The actual structures are: a collapsed watchtower, a ruined chapel, an obelisk garden, a bone temple, a collapsed mine entrance, a gallows square, a drowned holy well, a ruined windmill, a shadowy stone circle, and a buried crypt mound. They appear sequentially (from 1 to 10) over time, each containing its own numbered journal. Collecting them all completes a small story — and the final journal ends with the hint "Find the Guardian" (I've built a bridge to the future final story).

3. Nightmare/Abduction Mechanic

While sleeping, there's a 40% chance a Duskwalker will silently stand beside your bed. Upon waking in the morning: capture animation + screen flash + "YOU'VE BEEN CAUGHT" message + teleportation to the Nether (this was the most logical explanation for the actual "other dimension"). You have 45 seconds. If you move 35+ blocks away from the drop point, you survive; otherwise, you die.

4. 5 language support

Turkish, English, German, Russian, French — package name/description/entity name now automatically changes according to the device's language.

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