DuskwalkerHorror V2.mcaddon
What's new
- Added a hidden Sanity system: horror events drain it, it recovers over time, and very low sanity triggers extra whispers and mild nausea.
- Duskwalker now leaves a temporary physical trace (ground briefly turns to soul soil) where it appears.
- Added a readable in-game journal (written book) with short lore entries, dropped occasionally.
- Adaptive AI: players who place many torches or camp in one spot for too long get targeted more by related events (torch snuffing / hunting).
- Multiplayer: isolated players (far from others) are targeted more often, matching real predator behavior.
- Added Full Moon nights (tied to the vanilla 8-day moon cycle): Duskwalker is temporarily stronger and more active, with a one-time warning message at nightfall.
- Jumpscare significantly reworked: closer spawn, screen flash, on-screen warning text, and teleport-away effect.
- Fixed appearance frequency: previous version could spawn too often at high day counts; now scales more gently and rarely, like a true Herobrine-style sighting.
- Added real walking/running animations (previously the mob only stood still or teleported).
- Two distinct attack types: a quick single-hit strike that vanishes, and a relentless AI-driven hunt that chases until it kills the player (sometimes at normal speed, sometimes sprinting).
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