TBW1.663.mcaddon
What's new
Update contains: Time Stop improvements, Mobstand spawning/rarity changes, Barrage block breaking, and new stand abilities for John Rod and TWAU.
TIME STOP UPDATE:
1) Time Stop Bar – on-screen bar shows remaining time stop duration
2) Teleport Lock – Endermen/shulkers get teleported back if they try to escape during time stop
3) Time Knives – gain knives that throw multiple projectiles at once while time is stopped
4) Projectile Fix – frozen projectiles (like arrows) now display facing the correct direction
5) Damage Accumulation – damage during time stop now correctly accumulates (bug fix)
6) End-of-Stop Knockback – enemies get knocked back based on hits over 4 damage during the stop
7) Time Stop Immunity – CM, SP, TW, and other stands grant an immunity item on time stop; using it lets you move freely for 4s
8) Barrage Reflection – barrage can now reflect projectiles back
9) Mid-Stop Redirection – projectiles thrown during time stop can be redirected by barraging them, changing their final direction
10) Silent Stop – enemies don't hear sounds during time stop
11) Flying in Time Stop – if two players stop time simultaneously, both can fly like creative until it ends
12) Extended Duration – TW and SP have longer time stop durations
13) Stop Radius – each stand now has its own unique time stop radius
MOBSTAND UPDATE:
Spawning – mobs can only get a stand if a stand-user player is nearby; chance is 10%/15%/20%/25% on Easy/Normal/Hard/Hardcore. Stands have a 70% chance to enter Rage Mode below 50% HP (stronger/faster/tougher). Mob stand users won't appear until at least one player has unlocked a stand.
Rarity –
Legendary (~1.5% each): TWOH, King Crimson Requiem, GER, C-Moon, Tusk Act 4, Silver Chariot Requiem, Made in Heaven, Wonder of You
Epic (~4.4% each): The World, Star Platinum, SP:TW(SO), King Crimson, White Snake, Gold Experience, Stone Free, Stone Free (Alt), Soft & Wet, Crazy Diamond, D4C
Common (~8.8% each): Echoes Act 3, Grateful Dead, Green Day, Sticky Fingers, Speed King, Kiss, Heaven's Door, Silver Chariot, Purple Haze, The Fool, JH
Barrage Block Breaking – blocks hit by barrage have a 50% chance to become breakable, rescanned every 0.5s. Mining speed scales by rarity: Common 3s/block, Epic 2s/block, Legendary 1s/block (3x faster than Common). Crack particles update every 0.2s.
NEW STAND ABILITIES:
John Rod
Summon – throw a projectile that marks the nearest entity on landing; using the skill again spawns John Rod, who walks to the target and attacks within 2.75 blocks. Damage scales with XP level (e.g. 30 levels = 30 dmg every 0.5s; 0 levels = no damage).
TWAU
1) Slash/Grab – click = M1; press = flies at enemies in its path and slashes; sneak+press = grabs nearest enemy
2) Canister – use throws a canister that explodes near fire or burning enemies; click lets you mount/ride TWAU
3) Matches & Wire – use throws matches that ignite enemies; click spawns a hard-to-notice wire that briefly stuns enemies nearby
4) Time Stop/Dash – stops time; while mounted, click to dash
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

