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The Abyssal Expansion

This mod adds a boss, dimension, armour and tools, and many more things!

The Abyss Expansion — v0.2.0 (Minecraft Bedrock add-on)

Needs the "Beta APIs" experiment (custom dimensions are a Script API beta feature).

What's in 0.2.0

Performance (the lag fix)

  • World generation runs on a per-tick millisecond budget (default 3 ms) that adapts: if ticks slow past ~56 ms the budget shrinks, otherwise it creeps up. Players waiting at the gate get a bigger budget so arrival is quick.

  • ~70% fewer API calls per chunk (≈300 avg vs ≈1100): runs of identical columns merge into single fills; the ceiling is plateaued.

  • Lagoon water is a separate pass that waits for all 8 neighbouring chunks, so it can never pour into void.

  • Live knobs: /scriptevent abyss:perf and /scriptevent abyss:budget <ms> (0 = adaptive).

  • Hollow Warden — 166 cubes: horned skull with jaw & teeth, exposed ribcage around a pulsing core, layered pauldrons, clawed hands with swaying broken chains, bone-blade wings, tattered cloak, orbiting shard halo. Idle / walk / attack animations; turns crimson when enraged (entity property + second texture).

  • Lurker (hunched, gaunt), Gloomfang (skeletal hound with tail & jaws), Gloom Wisp (floating jelly), Hollow Knight (plate armour, sword, tower shield).

  • Textures are painted per face: riveted plate, cracked obsidian with emissive veins, bone, horn, frayed cloth. Glow uses entity_emissive_alpha (low-alpha pixels glow).

  • Sculpted blocks: Altar, Abyssal Gate, Brazier, Pillar, Gloom Crystal (floor + hanging), Glowcap.

Content

  • Mobs: Gloomfang (pairs, lunge), Gloom Wisp (harmless, drops Wisp Essence), Hollow Knight (elite guard).
  • Items: Hollow Blade (dash), Rift Compass (points at structures), Elixir of Deep Sight, Wisp Essence.
  • Structure: Fallen Colossus (giant ribcage + skull, chest in its jaw). Guards are now mixed (knights/hounds/lurkers).
  • Terrain regions: Gloom Fields (crystals/glowcaps), Depths, Bone Barrens (calcite, bone blocks).
  • Boss: new Chain Hook ability pulls players who stray 11–30 blocks away.

Install

  1. Open The_Abyss_Expansion.mcaddon in Minecraft.
  2. New world → Experiments → Beta APIs ON (plus "Upcoming Creator Features" if listed separately).
  3. Activate The Abyss Expansion BP (the RP comes with it). Cheats on for testing.

Test in 2 minutes

/scriptevent abyss:kit                 # everything: armor, gate, blade, compass, elixirs, decor blocks
/scriptevent abyss:travel              # descend (or place + use the Abyssal Gate); platform gate returns you
/scriptevent abyss:perf                # budget / tick time / chunks / queue
/scriptevent abyss:spawn gloomfang     # gloomfang | knight | wisp | lurker | boss
/scriptevent abyss:structure colossus  # spire vault obelisk sanctum colossus (inside the Abyss)
/scriptevent abyss:where               # chunk, region, structure, seed

If it still lags

  1. abyss:perf — look at tick= (should sit near 50 ms) and budget=.
  2. Pin a low budget: abyss:budget 1.5 (slower terrain, smoother game). abyss:budget 0 returns to adaptive.
  3. Edit BP/scripts/config.js: lower ABYSS.GEN_RADIUS (3→2), BUDGET_MAX_MS, or MAX_QUEUE.
  4. Mobs: lower MOB_CAP / WISP_CAP. Heavy entity models + many mobs cost frame time on weak devices.

The Abyssal Expansion Team

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