File Details
Syntax's Weaponry (V0.06).mcaddon
- R
- Jun 18, 2026
- 223.44 KB
- 6.1K
- 26.30
File Name
Syntax's Weaponry (V0.06).mcaddon
Supported Versions
- 26.30
- Change Log for V0.06
- All physical entity bullet have all been removed.
- Bullets now run through script on a Raycast feature.
- All shooting aspects have been improved, with no longer relying of actual entities as bullets you can actually never miss a shot when aiming at a target.
- Entity immunity has been removed, meaning that rapid fire weapons actually do what they are meant to do.
- Arm animations have been added for 1st person and 3rd person views.
- All gun animation controllers have been updated.
- Shooting Rates have been updated to actually feel like guns fire at different rates.
- The Winchester SXP how fire 12 pellets in cone shape style to hit as many targets within the player radius, this will be a feature that will continue as more Shotguns get added.
- Shooting distances have been added as a feature so now the Shotguns actually acts as a short range weapon.
- A new Default Crosshair has been added to all guns so all devices can see exactly where they are shooting.

