Experience a new level of immersion with Survival Plus, featuring a realistic survival overhaul.
Contents:
══════════════════════════════════════════════════
SURVIVAL+ v2.5.6 – Feature List
Created by Reaper5467
══════════════════════════════════════════════════
💧 THIRST
Thirst bar with up to 20 points, decreases over time.
Drains faster while sprinting or in hot biomes.
Sources: Water block (+8), Bucket (+20), Cactus water (+5), Beer (+3).
Dirty water has a 35% chance to infect you.
Beer: 20% nausea chance, grants +3 warmth for 3 minutes.
At 0: you take damage.
⚖ WEIGHT
Every item has a weight. Base carry limit: 60 kg.
Increases by +5 kg every 10 levels.
Overweight causes movement slowdown and reduced stamina regen.
🌡 TEMPERATURE
Scale: -10 (frozen) to +10 (overheated).
Affected by biome, time of day, and nearby blocks (fire, ice, lava).
Leather armour warms; metal/gold armour cools.
Torch in offhand: +1 warmth. Nether: very hot. The End/underground: cold.
Extreme temps deal damage.
⚡ STAMINA
Bar: 0–100. Drains while sprinting, mining, and taking hits.
Drains faster with more weight carried.
Below 10: movement slowdown.
🦠 SICKNESS
30% chance on various mob hits.
Halves carry weight and stamina for 60 minutes.
Cured by Potion of Healing.
☠ GRAVE SICKNESS
5% chance (e.g. zombie hit). Severe form.
Reduces carry weight and stamina to 25% permanently until cured.
Only cured by Potion of Healing.
😴 SLEEP
After ~144,000 ticks (~2 in-game days) awake: Tired status.
Warning every 2 minutes.
Tiredness reduces stamina regen to 25%.
Sleeping heals wounds, bone fractures, and tiredness.
🕷 SPIDER VENOM
20% chance on spider hit.
Damage over time for 3 minutes. Cured by Potion of Healing.
❄ SKELETON CHILL
15% chance on skeleton hit.
-3 temperature + slowdown for 4 minutes. Cured by Milk.
⚡ CREEPER SHOCK
Triggered when within 5 blocks of a Creeper explosion.
Stun (5 sec) + temperature spike (+2).
🩸 BLEEDING
40% chance on hit damage.
1 heart every 3 sec for ~10 sec. Cured by Paper.
💧 WET
Caused by rain or swimming. -2 temperature penalty.
Dries after ~60 seconds.
🤕 WOUND
60% chance on fall damage (≥4 hearts).
Slows health regeneration by 40%.
Cured by Milk or sleeping.
🦴 BONE FRACTURE
50% chance on heavy fall damage (≥10 hearts).
Mining fatigue + movement slowdown.
Healed by sleeping.
☀ SUNBURN
In hot biomes (Desert, Savanna, Badlands) during daytime.
Deals damage if no helmet is worn.
❄❄ HYPOTHERMIA
Stacks up (max 5) during prolonged cold exposure.
Slowly decays when warm. Each stack intensifies cold effects.
🍖 RAW MEAT / POISON
Raw chicken: 30% poison chance.
Other raw meats: 15% poison chance.
Poison effect lasts ~20 seconds.
🌋 BASALT DELTA
The Basalt Delta biome in the Nether is toxic.
Passive damage every ~10 seconds.
Wearing a Wither Skeleton Skull grants full immunity.
💀 SKULL SYSTEM
Wither Skull: immunity to Basalt Delta damage.
Skeleton Skull: -50% chance for all diseases.
Creeper Head: -50% explosion damage.
Zombie Head: +1 extra in-game day before Tired debuff.
📊 LEVEL SYSTEM
Higher level = more carry weight (+5 kg/tier).
Higher level = more stamina (+1/tier).
🗺 BIOME STATUS (HUD)
Action bar always shows: Thirst, Temperature, Stamina, Weight, Biome.
Status icons appear only when active (bleeding, sick, wet, etc.).
📖 GUIDE BOOK (Custom Item)
A custom book item given on first join.
Left-click opens an in-game UI with all feature descriptions.
Language switch button inside the UI toggles between
English and German for both the UI and the action bar.
══════════════════════════════════════════════════

