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Survival Plus

A realistic survival overhaul featuring temperature and thirst multipliers, weight mechanics, biome-influenced stats, diseases, and more.

Experience a new level of immersion with Survival Plus, featuring a realistic survival overhaul.

 

Contents:

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           SURVIVAL+ v2.5.6 – Feature List

              Created by Reaper5467

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💧 THIRST

  Thirst bar with up to 20 points, decreases over time.

  Drains faster while sprinting or in hot biomes.

  Sources: Water block (+8), Bucket (+20), Cactus water (+5), Beer (+3).

  Dirty water has a 35% chance to infect you.

  Beer: 20% nausea chance, grants +3 warmth for 3 minutes.

  At 0: you take damage.

 

⚖ WEIGHT

  Every item has a weight. Base carry limit: 60 kg.

  Increases by +5 kg every 10 levels.

  Overweight causes movement slowdown and reduced stamina regen.

 

🌡 TEMPERATURE

  Scale: -10 (frozen) to +10 (overheated).

  Affected by biome, time of day, and nearby blocks (fire, ice, lava).

  Leather armour warms; metal/gold armour cools.

  Torch in offhand: +1 warmth. Nether: very hot. The End/underground: cold.

  Extreme temps deal damage.

 

⚡ STAMINA

  Bar: 0–100. Drains while sprinting, mining, and taking hits.

  Drains faster with more weight carried.

  Below 10: movement slowdown.

 

🦠 SICKNESS

  30% chance on various mob hits.

  Halves carry weight and stamina for 60 minutes.

  Cured by Potion of Healing.

 

☠ GRAVE SICKNESS

  5% chance (e.g. zombie hit). Severe form.

  Reduces carry weight and stamina to 25% permanently until cured.

  Only cured by Potion of Healing.

 

😴 SLEEP

  After ~144,000 ticks (~2 in-game days) awake: Tired status.

  Warning every 2 minutes.

  Tiredness reduces stamina regen to 25%.

  Sleeping heals wounds, bone fractures, and tiredness.

 

🕷 SPIDER VENOM

  20% chance on spider hit.

  Damage over time for 3 minutes. Cured by Potion of Healing.

 

❄ SKELETON CHILL

  15% chance on skeleton hit.

  -3 temperature + slowdown for 4 minutes. Cured by Milk.

 

⚡ CREEPER SHOCK

  Triggered when within 5 blocks of a Creeper explosion.

  Stun (5 sec) + temperature spike (+2).

 

🩸 BLEEDING

  40% chance on hit damage.

  1 heart every 3 sec for ~10 sec. Cured by Paper.

 

💧 WET

  Caused by rain or swimming. -2 temperature penalty.

  Dries after ~60 seconds.

 

🤕 WOUND

  60% chance on fall damage (≥4 hearts).

  Slows health regeneration by 40%.

  Cured by Milk or sleeping.

 

🦴 BONE FRACTURE

  50% chance on heavy fall damage (≥10 hearts).

  Mining fatigue + movement slowdown.

  Healed by sleeping.

 

☀ SUNBURN

  In hot biomes (Desert, Savanna, Badlands) during daytime.

  Deals damage if no helmet is worn.

 

❄❄ HYPOTHERMIA

  Stacks up (max 5) during prolonged cold exposure.

  Slowly decays when warm. Each stack intensifies cold effects.

 

🍖 RAW MEAT / POISON

  Raw chicken: 30% poison chance.

  Other raw meats: 15% poison chance.

  Poison effect lasts ~20 seconds.

 

🌋 BASALT DELTA

  The Basalt Delta biome in the Nether is toxic.

  Passive damage every ~10 seconds.

  Wearing a Wither Skeleton Skull grants full immunity.

 

💀 SKULL SYSTEM

  Wither Skull: immunity to Basalt Delta damage.

  Skeleton Skull: -50% chance for all diseases.

  Creeper Head: -50% explosion damage.

  Zombie Head: +1 extra in-game day before Tired debuff.

 

📊 LEVEL SYSTEM

  Higher level = more carry weight (+5 kg/tier).

  Higher level = more stamina (+1/tier).

 

🗺 BIOME STATUS (HUD)

  Action bar always shows: Thirst, Temperature, Stamina, Weight, Biome.

  Status icons appear only when active (bleeding, sick, wet, etc.).

 

📖 GUIDE BOOK (Custom Item)

  A custom book item given on first join.

  Left-click opens an in-game UI with all feature descriptions.

  Language switch button inside the UI toggles between

  English and German for both the UI and the action bar.

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The Survival Plus Team

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